Paladin
Base Class: Paladin

The Oath of Stars revolves around revealing yourself and guiding others. You serve as an inspiration for those around you, and a warning for those that fear the light.  Your dim glow serves to let others know they are safe, and it also wards against those that prey at night.  You guide people to safety, and you make sure they get there.

Aura of Guiding Light

At 7th level, you shed dim light constantly that can be seen from 30ft away.  Allies within 5 feet of you gain a bonus equal to your charisma modifier to investigation and perception rolls.  They also gain advantage on melee attack rolls against any creature in the same radius.  This extends to fifteen feet at level 18.

Channel Divinity: Guiding Light

When you use this channel divinity option, a chosen creature is bathed in light from above.  That creature gains a +10 to attack rolls for the next attack, or a +10 to perception checks and dexterity saving throws for the next one minute.

Channel Divinity: Wondrous Radiance

When you use this channel divinity option, your eyes begin glowing.  Choose any number of creatures within 30 feet that can see you.  Those creatures must make a constitution saving throw against your paladin spell save DC (8+proficiency bonus+charisma modifier).  On a fail, they are blinded for one minute and take 1d6 psychic damage as the light hits their eyes and they try to understand their place in the cosmos.  On a pass, the target is not blinded and only takes half damage.

Inspiring Light

You can choose a number of creatures equal to your charisma modifier that you can see within 120 feet.  Your radiance fills them, and they all heal 5 HP, with any overhealing converting into temporary hit points.

Celestial Understanding

You have learned much about the universe and its secrets through your journey in life, and you try to pass on this knowledge to others.  Extend all your auras by a 15 feet radius.

Once a day, you may call upon the might of the stars to embody cosmic radiance.  Your eyes look like they contain a galaxy within them.  For the next minute, you gain a +10 to attack rolls and your spell save DC, and you can see invisible creatures and through cover.

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