Warlock
Base Class: Warlock

This ship has made a deal. In return for a lifetime of service she will help you in all of your endeavors.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

command, thunderwave

2nd

hold person, misty step

3rd

lightning bolt, tidal wave

4th

black tentacles, control water

5th

animate objects, control winds

The Shadow's Boon

Starting at 1st level, you gain control of the Shadow. A spectral Galleon that answers your commands only. You gain proficiency in scimitar, shortswords, medium armor water vehicles. Gain a swimming speed equal to your walking speed.

Shadow's Rigging

Starting at 6th level, you can summon the rigging of Shadow to help  you on the battlefield wherever you are. A number of creatures equal to your proficiency bonus within 60 ft up to huge size, must make a Strength saving throw equal to your spell save DC.

You can use this feature a number of times equal to your charisma modifier per long rest.

Shadow's Soul

Starting at 6th, the Shadow has imparted some of herself to you. Gain resistance to cold damage, and addition 10ft to your swim speed, and gain the ability to breathe both air and water.

Deadly Binding

Deadly Bindings- At 10th level The Shadow's Rigging begins to become even more dangerous. Any creatures restrained by The Shadow's Rigging takes 4d8 cold damage at the beginning of their turn. They make an additional save on their turn. On a success they are no longer restrained and take only half of the cold damage.

Shadow's Cutlass

Shadow's Cutlass- At 14th level a sword appears in the captain's quarters. This sword's blade is adorned by waves and it's hilt is made from the wrought iron of its rigging ties and nails. It is a +2 scimitar that deals 1d8 weapon damage and an additional 1d6 cold and 1d4 necrotic. At 18th level it becomes a +3 scimitar that deals 1d8 weapon damage and additional 1d8 cold and 1d6 necrotic.

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