Base Class: Ranger
TBD
Light Footed
At 3rd level, you learn to take advantage of openings. Once per turn, When a creature you have hunters marked makes a weapon attack against you, you may move up to 10ft and make a weapon attack at the marked creature.
At levels 10 and 18 you may make an additional attack this way.
Duelist's Mark
At 3rd level,
This replaces your Hunter's mark spell.
You may mark a creature or object you can see and can see you within 120ft when initiative is rolled or as a bonus action.
Whenever you would make a Concentration check for hunters mark you may use Dex instead of Con.
Attacks you make against a target marked with this spell on a turn other than your own crit on a 18, 19, or 20.
Whenever you crit your marked target you may choose to move the mark to another target in range.
Tools of the Trade
At 3rd Level
You gain proficiency with firearms, Land vehicles, and mounted combat.
Pin Down
At 7th level, When a creature you can see within 30ft of you moves and is in range, you may use your reaction to make a weapon attack against them, if you damage them this way their movement is reduced by 10ft until the end of turn.
You may use this reaction a number of times equal to your Prof. Bonus per long rest.
Rough and Tumble
At 3rd Level
You are resistant to fall and terrain damage. And ignore difficult terrain.
You may use the dash action as a bonus action, moving this way triples your jump height and distance.
Ability checks for climbing or similar actions are made at advantage.
Quick Draw
At 7th Level
Once initiative is rolled you may choose to make a single ranged weapon attack against a number of enemies you have beat in initiative.
You may instead choose to make your maximum number of attacks against a target with your Duelist's Mark.
Gut Feeling
At 11th Level
You may target creatures in range you cannot see but are aware of.
Your first weapon attack each turn deals an additional 1d12 damage.
Dead Eye
At 15th level
When you would make a weapon attack you may choose to make it a dead eye shot.
You may choose to reduce the number of weapon attacks you take, for each attack you don't take the dead eye shot's critical threshold in increased by 2.
Additionally, critical hits made this way deal four times damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/15/2023 6:41:58 AM
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1
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1
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5e
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Coming Soon
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