Base Class: Fighter
Adventures as well as soldiers are incredibly sought after by kings and lords to uphold their will. The demand led many who faced poverty or exile to enlist as mercenaries in the pay of a state. Others, not so burdened with worry, became mercenaries through a desire for loot and adventure. With little to no training, a Misthios is a paid spear.
Spearman
At 3rd Level you can hold and use a Lance one-handed, provided you are also holding a Shield. You also ignore the Disadvantage when throwing a Spear or Javelin at a target that is between your weapon's Normal Range and its Maximum Range.
Disembowel
At 7th Level, you now score a critical hit on a 19 or a 20. And whenever you score a critical hit with a Spear, Lance or Javelin, you deal an additional damage equal to the weapon's Damage Die on the critical hit. (ie: extra 1d6 for a Spear or Javelin, and extra 1d12 for a Lance)
Fighting Style
At 10th Level, you choose one of the following features:
Epilektoi
While holding a Spear, Javelin or Lance on one hand and a Shield on the other. You can, as a Reaction to impose Disadvantage on an attack against a target other than yourself, as long as the attacker is within reach.
Hoplite
While holding a Spear, Lance or Javelin, you can as an Action, attack a number of targets within your melee reach equal to your Dexterity modifier. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.
Lethal Spearmanship
At 15th Level, you now score a critical hit on an 18-20.
Phalanx
At 18th level, as long as you have a Shield equipped, if you are hit with an attack, you can use your Reaction to force your attacker to re-roll the attack and use the second value. And if you have a Spear, Lance or Javelin equipped on your other hand, you can, immediately after, if they are in range, counter attack your opponent as if they triggered an Opportunity Attack. You can use this feature a number of times equal to your Dexterity modifier per Long Rest.
Comments