Blood Hunter
Base Class: Blood Hunter

Too many magic is a boon, a gracious inheritance, a gift of the gods to those in the silver order Magic is a name on people and a natural disruption to the lives of normal people. Whether you were wronged by a wizard and there mad experiment or cursed by a Hag magic has destroyed you. Those in the silver order separate themselves from magic in the pursuit of physical prowess. Mastering the flow of one body and the abilities created from there own strength to destroy the Unnatural abominations and users of the cursed weave.

Rite of the Mundane

Starting at 3rd level you lose your known crimson rites and instead gain the following:

Rite of the Mundane

Your physical prowess shines like silver through your blood, allowing you to enhance your weapon with a nonmagical replacement to crimson rite.
By wetting your weapon with your blood rite, it counts as a silvered weapon, and deals additional weapon damage equal to your rite die.

Silversword Fighting

Whether it be through an intense hatred, an act of defiance, or just your path toward strength. You severed your tides within The Great Weave, rendering your being unable to grasp at it's strings. At 3rd level, upon picking this subclass, magic eludes you, instead pursuing the crimson path of your hunt through sheer physical prowess. 

When you choose this subclass your Blood Maledicts are instead replaced with maneuvers from the Battlemaster fighter subclass.
You may no longer cast spells, if you have the Spellcasting or Pact Magic features they are removed and cannot be regained.

Maledicts into Maneuvers.
Your crimson rite modifier is now be strength or dex instead of wis or int.

Your known blood curses are replaced by maneuvers and you know as many maneuvers as your would have known blood curses. Each time you gain a level in this class you may swap one known maneuver for another. You have a number of maneuver dice equal to the amount of blood curse uses you would have. These dice are a d6, and you regain them whenever you would've regained a blood curse. The size of your die increases to a d8 at 11th level and to a d10 at 18th level.

Maneuver Modifier: Dexterity.

Your chosen maneuver modifier is Dexterity.

Maneuver Modifier: Strength

Your chosen maneuver modifier is Strength.

Untangled from the Weave

Upon reaching 7th level, your bond to the material world pulls you further from the weave even when wielded by others. You gain advantage against saving throws against spells and magical effects, and you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Stance of Silver and Steel

Starting at 11th level, you've honed your combat style to maximize your ability to follow through on your momentum. Your speed increases by 5 feet, and when you take the Attack action on your turn, if you hit on two or more melee attacks against the same target, you may make an additional melee attack as part of the same action. If this attack hits, you deal additional damage equal to your rite die, and ignore any resistances.

The Quickening

At 15th level, your skill in the art of the Silversword has become so great that you may push yourself beyond your limits even when your maneuvers are exhausted.

If you have no maneuver dice left, you may still perform them, by taking damage equal to twice your rite dice each time you do so.
After taking any damage this way, your speeds increase by 10ft until the start of your next turn.

Honed Focus

At 18th level, you gain the ability to focus your mind and body, actively pushing out the influence of harmful magical effects. As a bonus action, you may hone your focus for 1 minute. While focused, if you are subjected to a spell or magical effect that allows you to make a saving throw for half damage, you instead take no damage if you succeed on the saving throw. You may hone your focus once per long rest. If you can no longer hone your focus, you may roll 3 rite die, taking necrotic damage equal to the result (this damage cannot be reduced in any way) and gaining another use of your focus (no action required)

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