Paladin
Base Class: Paladin

The Oath of Rebellion is a righteous commitment to stamp out all tyranny, to uphold the ideals of liberty and free will. Sometimes called torchbearers, mob knights, or riot knights, paladins who swear this oath are champions of the common man, and scourges of all those who would oppress them. They believe that, if it is in the name of ending a dictator’s rule, they can engage in any deception, treachery, and violence, proclaim

Oath spells

You gain oath spells at the paladin levels listed in the Oath of blood Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of blood Spells
PALADIN LEVEL SPELLS

3rd

disguise self, heroism

5th

enhance ability, pass without trace

9th

mass healing word, nondetection*

13th

freedom of movement, Mordenkainen’s private sanctum

17th

passwall, seeming*

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Incite Rebellion. As an action, you ignite a fire in the hearts of creatures surrounding you, using your Channel Divinity. Choose any number of other creatures within 30 feet of you that can see or hear you; each target gains temporary hit points equal to your Charisma modifier (minimum 1). Until a target loses all of its temporary hit points, it is immune to being frightened, and you have advantage on Charisma checks you make to incite it to action against a tyrant, oppressive state, or similar circumstance.

Unbreakable Spirit.  When a creature you can see within 30 feet of you is reduced to 0 hit points, you can use your reaction to bolster that creature, using your Channel Divinity. The creature is instead reduced to 1 hit point. It then gains temporary hit points equal to your paladin level, and can rise to its feet if it was prone.

Aura of Tenacity

Starting at 7th level, when you or a friendly creature within 10 feet of you starts its turn with no more than half its hit points remaining, it gains temporary hit points equal to your Charisma modifier (minimum 1). At 18th level, the range of this aura increases to 30 feet.

Vive La Résistance

Starting at 15th level, when a creature other than you within 30 feet that you can see takes damage, you can use your reaction and expend hit points from your Lay on Hands pool to prevent some or all of the damage. When you do, you prevent an amount of damage equal to the number of hit points you spent from the pool. If you spend 10 or more hit points from the pool this way, the creature can use its reaction to make a weapon attack.

Avatar of Rebellion

At 20th level, as an action, you can become a conduit for the outrage of oppressed peoples throughout the multiverse, gaining the following benefits for 1 minute:

  • You can’t be grappled, incapacitated, or restrained, nor can you have your movement reduced in any way, other than by becoming unconscious due to having 0 hit points. If you are subject to one or more of these conditions when you use this feature, the condition immediately ends on you.
  • Once, when you are reduced to 0 hit points, you can choose to be reduced to 1 hit point instead. You regain the use of this ability at the start of your next turn.
  • When a creature casts a spell or uses an ability that would frighten or charm you or one of your allies within 30 feet of you, you gain advantage on attack rolls against that creature until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes