Base Class: Barbarian
Path of the Spellbreaker Barbarians are some of the most stoic and determined, because their mission is incredibly difficult - to rid the world of spellcasters. Whether they perceive magic as violating the primal order established by nature, hate magic because it tends to corrupt and trick people's minds, or even just consider spellcasters annoying and pesky weaklings that read books instead of honing their physical skills - Spellbreaker Barbarians are equipped with skin thick enough to block spells and rage powerful enough to punch back.
Spiritual Ward
Starting when you choose this path at 3rd level, primal forces protect you against magic. You gain resistance to fire, cold, thunder, lightning and psychic damage from spells while you are raging, and you also have advantage on all saving throws against spells while the spellcaster is within 15 feet of you.
Antimagic Fury
Beginning at 6th level, your strikes are empowered with antimagic. While you are raging, you may add an additional d8 + your Constitution modifier force damage to the damage of all weapon attacks made against enemies who are capable of spellcasting. Also, whenever you kill a spellcaster with a weapon attack, your remaining rage duration is extended by 1 minute.
Reliance of the Ancients
Beginning at 10th level, you gain significant resilience in the face of magic. If you would fall to 0 hit points as a result of a spell's damage while raging, you may instead use your reaction to end your rage, negate all of the spell's damage done to you, and restore an extra 1 hit point.
You may use this ability only once per long rest at level 10, but twice per long rest at level 17.
Wall of Pure Might
Starting at 14th level, your brute force negates the power of spellcasters.
Whenever you succeed on a saving throw against a spell, you take no damage from that spell, even if the spell did half damage (or any other damage) on a successful save.
In addition, while you are raging, you and all allies within 15 feet of you have three-quarters cover against spell attacks, and are immune to the Frightened, Restrained and Charmed conditions caused by spells.
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