Base Class: Cleric
Members of this domain are god at manipulating the senses. They can raise or lower someones inert abilities.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Added Strength
Also starting at 1st level, whenever you use a spell of 1st level or higher to grant temporary hit points add an additional 2+ your spell attack modifier.
Channel Divinity: Insightful Eye
Starting at 2nd level, you can use your Channel Divinity to aide your allies.
As an action, you can use Channel Divinity to automatically make a saving throw or attack roll successful. This feature can be used after the DM has announced the success or failure of the roll.
Golden Enchanter
Beginning at 6th level, when you cast a spell that would raise or decrease the stats of someone you can choose another being to have the spell effect.
Destructive Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to give them disadvantage on their next attack roll. (This can't be affected by Insightful Eye)
Sensory Mute
Starting at 17th level, you gain the ability to blind and deafen medium or smaller beings twice per long rest. These affects last for 2 minutes.
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