Base Class: Monk
The Yubiwa, as they are referred to by other Monastic Traditions, are seen as being very strange to other Monks. They are a lineage based tradition, one cannot be integrated into the tradition unless in very special circumstances. The Ringmonks bear homage to a particular Sage Dragon, whether it be from the skies of the Sukaidoragon or the caves of the Keibudoragon, the Monks swear fealty to these creatures and consider themselves their protectors.
Legend tells of nine brothers and sisters who had been beaten and left for dead, the Sage Dragons took pity on the siblings and rescued them, carrying each one to the place they called home. Thus beginning the Tradition, in the case of the Feitodoragon, only those descended from the Woman the Feitodoragon rescued know where it truly resides. The Tradition involves the first Rings which were given to the Nine Siblings, each one crafted from a scale of the Sage Dragon, whose magic has been passed down to all members of the Yubiwa.
Sages' Wisdom
3rd-Level Way of the Sage Rings Feature
You can fuel the power of the Sage Dragon into your Rings and learn their language. You gain the following benefits:
Affinity of the Sages. When you choose this subclass at 3rd level you choose one of the damage types from below, matching the dragon you follow. This is the damage you deal with your rings when you make attacks with them. This will be referred in future features as your chosen Affinity.
|
Sukaidoragon |
Lightning |
|
Ōshandoragon |
Cold |
|
Sandoragon |
Fire |
|
Keibudoragon |
Acid |
|
Shadōdoragon |
Necrotic |
|
Mūndoragon |
Radiant |
|
Mauntendoragon |
Thunder |
|
Foresutodoragon |
Poison |
|
Feitodoragon |
Psychic |
Power of the Sages. When you damage a target with your rings, you can add 1d6 of your Affinity to the damage you roll when attacking with the rings.
Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice.
Feitodoragon Affinity
You deal an additional 1d6 psychic damage when attacking with your rings.
Foresutodoragon Affinity
You deal an additional 1d6 poison damage when attacking with your rings.
Keibudoragon Affinity
You deal an additional 1d6 acid damage when attacking with your rings.
Mauntendoragon Affinity
You deal an additional 1d6 thunder damage when attacking with your rings.
Mūndoragon Affinity
You deal an additional 1d6 radiant damage when attacking with your rings.
Ōshandoragon Affinity
You deal an additional 1d6 cold damage when attacking with your rings.
Sandoragon Affinity
You deal an additional 1d6 fire damage when attacking with your rings.
Shadōdoragon Affinity
You deal an additional 1d6 necrotic damage when attacking with your rings.
Sukaidoragon Affinity
You deal an additional 1d6 lightning damage when attacking with your rings.
Sage Rings
3rd-Level Way of the Sage Rings Feature
You can use the power of the Rings given to you by your elders. The Rings are weapons that grow with you as you progress in the Way of the Sage Rings. At 3rd level the Rings deal damage equal to your martial arts damage, they are considered simple melee weapons that can be thrown with a range of 60/90, and immediately come back to your arms after being thrown. They also give an additional option to your Ki at 3rd level.
Chain of Sage Rings: When you make a melee attack with your Rings, you can expend a Ki point to increase the range of an attack with the Rings by 10 feet, if you do you can add an additional roll of your martial arts die in addition to Power of the Sages. The target then has to make a Strength Saving Throw or be knocked prone.
At each level you gain additional Monastic Tradition features will also rewards you with an additional 2 Sage Rings, these are used in the new features that come with those levels.
Sage Dragon Chakra
6th-Level Way of the Sage Rings Feature
At 6th level you gain a new aspect to your ki known as the Sage Dragon Chakra and are now capable of releasing concussive blasts of force at your enemies.
Sage Dragon Affinity Chakra: At 6th level, your affinity grows deeper. You gain resistance to the element of your Sage Dragon, and gain an additional option to your ki known as a Chakra formed by the affinity of the Sage Dragon. The action uses 2 ki points.
At 11th level, the Chakra action only takes 1 ki point, instead of 2.
Concussive Force: In addition, you gain an additional use of your rings when attacking. At this level, you can loose all the rings available to you as concussive blasts of force. As an attack, in a 30 ft cone, or as an attack to any one target of your choice, any target(s) in that range must make a Dexterity Saving Throw against your Ki save DC. On a failure, they take 3d8 damage plus your affinity damage, are pushed back 10 ft, and knocked prone. You can use this attack once per turn.
Feitodoragon Chakra
You gain resistance to psychic damage, and as a reaction, when an ally you can see within 30 ft of you makes a roll with disadvantage you can negate the disadvantage, similarly, when an enemy rolls with advantage within 30 ft of you, you can negate the advantage.
Foresutodoragon Chakra
You gain resistance to poison damage, and with an affinity to the forest, as a reaction, when you take or are dealt poison damage, you are able to draw natural healing from those gases. In addition to only taking half damage, you heal half the damage rolled.
Keibudoragon Chakra
You gain resistance to acid damage, and as a bonus action, for an hour you gain 30 ft blindsight and tremorsense.
Mauntendoragon Chakra
You gain resistance to thunder damage, and as a bonus action, you gain the ability to harden your skin, granting you resistance to nonmagical weapon damage. You can do so for a minute, or as long as you can maintain concentration.
Mūndoragon Chakra
You gain resistance to radiant damage, and as a bonus action, the healing light of the moon touches upon those you choose. A number of creatures equal to your proficiency bonus regain hitpoints equal to two rolls of your martial arts.
Ōshanodoragon Chakra
You gain resistance to cold, and can enter and thrive in the domain of the Ōshanodoragon, as an action, and for an hour you gain the ability to breathe underwater and gain a swimming speed of 30ft
Sandoragon Chakra
You gain resistance to fire, and your affinity grants you the ability to burn as bright as the sun. As an action, and for a minute, your body explodes with burning light, you shed light for 30 feet and dim light for 30 feet beyond that. In addition, any creature that ends its turn within 5ft of you must make a Dexterity Saving Throw or take damage equal to a roll of your Martial Arts damage.
Shadōdoragon Chakra
You gain resistance to necrotic damage, and as a bonus action you can cast Pass Without Trace.
Sukaidoragon Chakra
You gain resistance to lightning, and gain the ability to cloak yourself in wind when you are the target of an attack. As a reaction, when you are attacked by a weapon, you can force them to attack at disadvantage.
Aspect of the Sage Dragon
11th-Level Way of the Sage Rings Feature
The power of your Sage Dragon courses through you. It radiates from you, warding your allies in their ability to tell lies, As a bonus action, you can create an aura of draconic power that radiates 15 feet from you for 1 minute. For the duration, you gain the following effects:
Insightful Presence. When you create this aura, and as a bonus action on subsequent turns, you can choose an ally within the aura. That ally gets advantage on insight checks and a +2 bonus to their AC until the start of your next turn.
Chakra Blessing. You and your allies gain resistance to the damage you chose for your Affinity while within your aura. In addition, depending on your chosen Chakra, you can grant your allies the action of the Chakra by spending a ki point, including when activating the Chakra for yourself. The duration of the action for your allies depends on how long the aura is active.
Once you create this aura, you can’t create it again until you finish a short rest, or expend 2 ki points to create it again.
In addition- your Sage Rings count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
内なる平和 (Uchinaru Heiwa)
17th-Level Way of the Sage Rings Feature
Your attunement to your Sage Dragon reaches its peak. You gain the following benefits:
Augmented Rings. Your attacks with your Sage Rings gain an additional +2 bonus to hit and damage when you attack with them, and you gain an additional option to attack with them.
Sage Ring Sphere: When you take the attack action, you condense all your sage rings into one concetrated blast of power. This attack has a +3 to hit and damage, and you can attempt to hit all targets within a 100 ft by 10 ft line, making separate attacks for each. Each hit rolls 5d10 force damage, and must make a Strength Saving Throw or else they are knocked prone. You can use this attack a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 3 ki points to use this feature again.
Blindsight. You gain blindsight out to 15 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Sage Resuscitation. When you activate your Aspect of the Sage Dragon, you gain the ability to prevent yourself from being knocked unconscious and heal. When your Aspect of the Sage Dragon is active and you fall to 0 hitpoints, you instead regain hitpoints equal to half your hitpoint maximum. You can do this only once per long rest.
Previous Versions
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