Base Class: Barbarian
Hailing from one of the ancient tribes of the Mountain people this Barbarian learned the ways of the Stormbringer. Using this wild element they are able to change the battle field into a storm. They are the raging storm. Following the ways of their ancestors, they grew up in a culture of honor but with the necessary realism caused by their harsh home lands. Most are quite zealous and regard their Ancestors as gods whom ascended. Most Strombringers seek to follow their path to achieve immortality in the hearts and minds of the people.
Storm Beacon
Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
The range of the aura increases with level. Each usage gives the user 3 (Later 6) charges, each charge can be used to use Create Lightning or a Storm Clouds/ Soaring Winds bonus action.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action.
If your aura’s effect require a saving throw, the DC equals 8 + your proficiency bonus + your Wisdom modifier.
Storm Soul and Body
You gain resistance to lightning damage, force damage and your melee attacks deal an additional 1d4 lightning damage. Increases according to your level: 6 1d6; 8 1d8; 12 2d8; 16 3d8; 20 4d8.
Shroud and Wind
At 10th level, you learn to use your mastery of the storm. Instead of using your Storm Beacon feature to deal damage you can choose to impair an enemies movement instead. Blind them with Dark Clouds or Knock them of their feet with powerful winds. The creature has to be completly in the Aura to be effected.
Storm in Being
Your Storm grow mightier as does your Control over it. You are now able to effect up to 6 creatures at once. Additionally you can also Target creatures twice with your Storm Beacon and your Shroud and Wind feature.
You can also Shift the center of the Storm up to 10ft away from you.
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