Rogue
Base Class: Rogue

Why? What? How? We don't ask such questions, in the name of Order." Order is a group of elite warriors of the Organization who answer only to the highest boss. Usually, their activities can be recognized by the many bodies left behind. Some delve into magical arts to the extent that they are no longer human. However, assassins must be elusive, fast, agile, and ruthless. Various magical weapons await their hands in the vault. However, Arin opted for versatility, and anything around him can be his weapon. He does have a collection of different weapons, for killing boredom and in case the need arises to go all out. 

 

Arin, as a spy, possesses a multitude of abilities that facilitate the execution of his missions. The Black Box, disguises, the Golden Ratio, are just a few of his many skills.

Arin's Black Box allows him to carry a versatile arsenal discreetly, providing him with a range of options for different situations. The External Armory, with its magical properties, ensures that he can adapt to various challenges, always having the right tools at his disposal.

His Impersonator skill makes Arin a master of deception, allowing him to blend in seamlessly with his surroundings. Whether changing his appearance, voice, or mimicking others, this ability enables him to infiltrate and gather information without raising suspicion.

The Art of Killing, a proficiency in assassination, grants Arin the advantage of striking from the shadows and exploiting his enemies' blind spots. His expertise in sneak attacks and the ability to attack without the need for advantage make him a formidable opponent.

The Order Specialty further enhances Arin's effectiveness. The ability to turn stored weapons into magical ones after a certain period adds a strategic element to his arsenal. Additionally, the advantage of starting his turn hidden and freely managing his weapons ensures he maintains the element of surprise.

Arin's Expertise, gained at the 9th level, amplifies his capabilities. With an increased armory capacity, heightened speed, and proficiency in various skills, he becomes an even more versatile and skilled operative.

The Golden Ratio, acquired at the 13th level, grants Arin a heightened perception of his opponents' weaknesses. This allows him to deliver critical hits more effectively, showcasing his honed combat instincts.

Magical Order, achieved at the 17th level, elevates Arin to a level where his speed becomes almost supernatural. His ability to deflect magical attacks back at his enemies demonstrates a mastery over both physical and mystical elements, making him a force to be reckoned with.

In summary, Arin's skills as a spy are a combination of stealth, adaptability, and combat prowess. His unique set of abilities makes him a highly effective and elusive operative, capable of navigating a variety of scenarios with finesse.

 
 

EXTERNAL ARMORY

At level 3, your fighting style has leaned towards practicality. You receive a magical artifact that can store weapons and other items that meet the criteria:

  • The weapon cannot be of heavy type.
  • The item in its folded state cannot be larger than the armory itself (40x150x10).
  • If it's a weapon, you must be proficient in it.

The armory takes the form of a large rectangular cube with a black leather strap for carrying it on your back, measuring 40x150x10. Drawing and (or) stowing a weapon can be done as a bonus action.

At any given time, the armory can hold up to 12 items, which you can change at will, but they must be real items concealed there by you. This quantity increases to 20 at level 9.

IMPERSONATOR

You are a master of disguises and imitation. Three times a day, you can change your appearance, voice, and facial expressions to mimic someone you've seen or know for 24 hours. You can also disguise a willing person, but it lasts for an hour.

THE ART OF KILLING

Your expertise in assassination allows you to attack from opponents' blind spots. You can use Sneak Attack even when you don't have advantage on the attack. However, your total attack roll must be greater than 15.

ORDER SPECIALTY

If a weapon has been stored in the armory for more than 3 days and had no magical enhancements before being taken out, it counts as a magical weapon for the purpose of bypassing resistance to non-magical attacks.

If you start your turn hidden, drawing or stowing a weapon becomes a free action.

 

EXPERTISE

If you hit with your first sneak attack, you can immediately use another as a second attack. The capacity of your armory increases to 20. Your speed increases by 2 meters, and you gain proficiency in Deception, Performance, and Intimidation. If you already have these skills, you gain double proficiency in them. You also gain proficiency in every weapon, and if needed, you can use anything as a weapon.

GOLDEN RATIO

Years of training and numerous missions have developed another sense in you. You can see the exact weak points of an opponent divided by the Golden Ratio. Any roll on the attack die for a sneak attack equal to or greater than 20 (natural or unnatural) results in hitting the Golden Point, causing a critical hit.

MAGICAL ORDER

Your speed increases by 3 meters. You move so fast that enemies can't see their own end. As long as you're not incapacitated or weakened, you have advantage on every attack made with a melee weapon.

If you completely avoid damage from a magical area attack or reduce the damage from a magical attack, you can choose to deflect that attack in a certain direction. To do this, after the reaction or saving throw against the magical attack:

  • Area attack: You deflect the area attack towards the attacker, forcing them to make a saving throw (DC 16). If they succeed, they avoid the attack completely; if they fail, they take half (+Dex modifier +Dmg bonus) of the spell's maximum damage.

  • Targeted attack: You deflect the magical projectile. You roll to hit, adding your Dexterity and Wisdom modifiers to the roll. If you hit, the opponent takes damage equal to the spell's damage.

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