Base Class: Warlock
You have formed a packed with the Horsemen of the apocalypse. Your powers are derived from Famine, Pestilence, War, and Death. You have become a herald and servant of the apocalypse.
1: Numbed Hunger
Famine takes away your hunger so you no longer have to worry about food.
You no longer need food or drink.
1: Doomsayer
Once per rest, you can herald doom.
As a bonus action, you can force a target within 15 feet to have disadvantage on a saving throw.
6th: Vessel of Sickness
Pestilence grants you immunity to the poisoned condition and disease.
Your spell and weapon attacks bear the corrupting power of pestilence. Creatures who take damage from you must make a constitution saving throw against your spell save DC or be afflicted by disease. The disease manifests new symptoms on the targets turn as follows:
- Turn 1: Disadvantage on Constitution Saving Throws
- Turn 2: One Level of Exhaustion
- Turn 3: One Level of Exhaustion
- Turn 4: Deafness
- Turn 5: One Level of Exhaustion
- Turn 6: Blindness and One Level of Exhaustion
At the end of each turn, a creature can repeat the constitution saving throw. A creature who succeeds the saving throw is immune to this ability for the next 24 hours.
10th: Tides of War
War grants you his powers, enhancing your skill in combat, which grants you the following abilities:
- When you take the attack action on you turn, you can make an additional weapon attack as a bonus action
- Proficiency with Medium armor and shields.
- Once per rest, you can perform a battle maneuver from the Fighter Battle Master options. Choose any maneuver and use a d12 for your superiority die. Use your spell casting save DC as your maneuver save DC.
14th: Cheating Death
Death's power over you increases as you near death.
When you take damage that would drop you below 1 hit point, deaths power over life floods through you, giving you the benefits of a short rest. Additionally, You regain hit points equal to your warlock level at the start of each turn until you reach half your hit point maximum.
Death can only grant you this power once every 30 days.
Previous Versions
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