Fighter
Base Class: Fighter

An Ancient order of Valiant warriors belonging to the fallen kree empire. The graviturgy knight has mastered the teachings of an ancient treatise “The Pulsar Compact: A Graviturgy Treaty”, pages which imbue these stellar warriors to unleash this gravitational power. 

Graviturgy Knight Initiate

At 3rd level, you have honed your Graviturgy skill, allowing you to apply the forces to your weapons. You can now wield two handed weapons in one hand, if you wield a one handed weapon and it does not have finesse, it gains the finesse property.

Singularity Smite

At 3rd level, You imbue your weapon with the attractive properties of graviturgy, directing the force towards your foe. Attacks deal an extra 1d6 points of force damage. This damage increases to 2d6 at level 7, and 3d6 at level 15.

Gravity Shroud

At level 7, You use your graviturgy prowess to shroud yourself in gravitational energy, acting as an extra layer of protection. You gain +2 to your Ac and difficult terrain does not impede  your movement. Your movement speed is also replaced with a hover speed.

Gravity Spike

At 10th level, You can choose a spot you can see within 30 feet of you, and cause an gravity explosion within a 10 foot radius. Creatures within the radius must make a Con save, (on a fail they take 4d8 force damage, you can choose weather they are pushed 10 feet forward or pulled 10 feet within the radius. On a success they take half damage and are not moved.

Your Graviturgy DC equals 8 + your proficiency bonus + your Constitution modifier, for any ability that requires a save. 

Graviturgy Knight Adept

Your time developing your gravitational skill is acknowledged by friend and foe alike.

At 15th level, You can carry up to 2 size categories, you Gain an extra 15 to your movement speed. Whenever you force a creature to move more than 5 feet, you can have them roll a con save. On a fail they are under the affects of the slow condition for 1 minute or until they save. On a save they are not affected, a creature can only be under this affect once per short rest.

Graviturgy Knight Master

At 18th level, You use your mastery over graviturgy to apply it towards the last treaty, launching yourself into the air and turn yourself into a bomb. You move 30 feet into the air without expanding your movement speed, and can choose where to land within a 60 foot radius. Creatures within a 20 foot radius of the impact take 10d10 force damage, and must make a CON save, on a fail they are pushed 15 feet away and knocked prone, on a save they are not pushed back or knocked prone.

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