Warlock
Base Class: Warlock

Your soul is what fuels your magical abilities.

Soul Fragments

You can use the fragments of your soul to do a range of different effects.

  • Using an action you can heal your self using your fragments. 1 fragments =  1hp
  • When you deal damage you can add up to double your warlock level of fragments to deal either radiant or necrotic damage your choice. If the spell does multiple instances of damage like eldritch blast it only effects the first instance of damage but you can you more on each hit. If it is AoE damage then each creature is affected.

Your have a number of fragments equal to your warlock level times your proficiency bonus.

Your regain all lost fragments on a long rest.

At levels 5 , 9 and 13 you can use your fragments for more things or existing ability's get augmented.

At level 5 you get:.

  • When using fragment damage you can now chose psychic damage as the damage type.
  • When making a check or saving throw where you lose max hp you can use fragments to negate losing max hp.
  • Also when healing with fragments you can use 5 fragments to remove once harmful effect or regain 1 max hp.

At Level 9:

  • When fighting aberrations, celestials, elementals, fey, fiends, and undead you can add fragments equal to your proficiency bonus to the attack roll.
  • Your fragment damage  now deals damage to the creatures soul and it cant be resisted while also reducing there maximum hp.

Soul consumption

The as a reaction when a creature dies within 10 feet of you you can try to com some there sole or with a bonuse action within a minute after death or if a creature willingly let you . If the creature is not willing then you need to make a wisodome save. The dc is show in the table below. If the creature was willing they the tak damage equil to the number of fragments you take.

level difference DC
>4 NO DC
4 3
3 5
2 7
1 9
0 10
1 11
2 13
3 15
4 17
>4 20

The maximum fragments gainer are:

CR  maximum fragments gained
 <1 1
1 2
2 4
3 6
4 8
5 15
6 18
7 21
8 24
9 36
10 40
11 44
12 48
13 65
14 70
15 75
16 80
17 102
18 108
19 114
20 120

Extended spell list

Extended spell list

Spell Level Spells
1st shield, wrathful smite
2nd blur, branding smite
3rd blink, elemental weapon
4th phantasmal killer, staggering smite
5th banishing smite, cone of cold

Soul sight

You have gained the ability to see creatures souls. You can do this number of times per day equal to your proficiency bonus.

It has a 3 foot range and lasts for 10 minuets. The range and time increases at 5th, 11th and 17th. At 5th level to 50 feet and 30 minuets. At 11th level to 10 feet and 1 hour. At 17th level to 500 feet and 4 hours.

Marked soul

Your spent and action to temporally mark a soul within 60 feet and lasts for 8 hours giving you advantage on checks to track and locate the creature, you can precisely tell where they are within 100 feet of you they cant suprise you. Additionally in combat you gain advantage your first attack on the marked creature each turn. You can mark up to a number of creatures equil to your warlock level plus your proficiency bonus doubled so a level 6 warlock can mark 18 creatures.

You spend an hour (this can be done as apart of a short or long rest) with a willing creature allows to to permanently track their soul. Doing so give you the same bonuses as a normaly marked soul but you can precisely tell where they are within 200 feet and you can use your reaction to give them advantage on a attack against another marked creature. You can only do this with a number of creatures equil to your warlock level so a level 6 warlock can permanently mark 6 creatures.

 

Soul overload

On your turn when you consume a creatures soul you gain temporary soul fragments equal to the amount left from filling up your total number of fragments. E.g. If you have a max capacity of 21 but currently have 18 but you use should consumption and gain 10 fragments you get 6 temp soul fragments.

At the end of your turn if you have any temp should fragments remaining you and every creature with a soul within 20 feet radius must make a Constitution save ( you have disadvantage) or take damage equal to the number of temp soul fragments or half as much on a success. The DC is you spell casting DC.

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2023 9:12:44 AM
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