Base Class: Warlock
Truthbearer embodies the relentless quest for clarity, guided by Felorin's celestial insight. Beginning with Celestial Guidance, they gain Insight proficiency and sporadic glimpses into the future, enhancing their discernment. As they progress, Felorin's Vision hones their perception, allowing them to detect illusions within a limited radius, unveiling concealed truths. Progressing further, they wield an Aura of Premonition, reshaping destiny by manipulating the outcome of crucial rolls within a 60-foot radius, their connection with fate profound yet sporadic. At the pinnacle of their abilities, Truth's Revelation unleashes a radiant wave compelling absolute honesty and revealing hidden realities within a 30-foot radius, a powerful revelation granted only sparingly through the Warlock's honed connection to Felorin, compelling truth and unveiling hidden truths.
Expanded Spell List
The Prisoner lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Prisoner Expanded Spell List
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Celestial Guidance
Celestial Guidance:
Starting at 1st level, your celestial patron, Felorin, imparts insights beyond mortal comprehension. You gain proficiency in the Insight skill, and if you are already proficient, you can add double your proficiency bonus to checks made with it. Additionally, you can concentrate to gain a brief, unpredictable glimpse into the future, channeling Felorin's celestial foresight. You can use this feature a number of times equal to your proficiency bonus, and you regain expended uses after finishing a long rest. Roll a d6 to determine the nature of this foresight:
- Your mind splinters from the celestial energy cascading through you- endure psychic damage equal to your Warlock level and roll the dice again.
- You gain advantage on your next attack roll.
- You gain advantage on your next ability check.
- You gain advantage on your next next saving throw.
- Impose disadvantage on the next attack roll against you.
- You gain the ability to anticipate combat, ensuring you can't be surprised and go first in initiative during the next combat encounter.
Gaze of Felorin
Gaze of Felorin (6th Level):
Within a 30 ft radius you are able to innately sense if an illusion of any kind is present, however you cannot exactly pinpoint where the illusion is. Additionally, when you successfully reveal an illusion, it shatters like fragile glass, ending the spell permanently. if the illusion's caster is within 60 ft, they suffer psychic damage equal to your spellcasting modifier plus the illusion's spell save DC; this damage causes the caster to visibly flinch, exposing their connection to the disrupted illusion.
Aura of Premonition
Aura of Premonition (10th Level):
At 10th level, your mastery of prophecy empowers you to alter the tides of chance. Once per long rest, as an action, you invoke Felorin's celestial guidance to influence fate's course. For the next 10 minutes, you carry an aura of premonition that allows you to manipulate destiny's flow.
During this time, whenever a d20 roll is made within 60 feet of you, after the roll but before knowing the outcome, you can use your reaction to roll a d20 and choose whether to replace the original roll with your own. Once you use this feature, you can't do so again until you finish a long rest.
Revelation of Truth
Revelation of Truth (14th Level):
At 14th level, your unwavering dedication to truth becomes a force of revelation. Once per long rest, as an action, you can unleash a wave of divine truth within a 30-foot radius centered on yourself.
During this eruption of celestial veracity, all creatures within the area must make a Wisdom saving throw against your Warlock spell save DC. On a failed save, creatures are compelled to speak only the truth for the next minute, Any questions directly asked of them will prompt a truthful response (but may be manipulated with technicalities). Additionally, any magically concealed or disguised elements within the area are revealed for what they truly are, as the overwhelming force of truth strips away illusions, disguises, or hidden enchantments.
This ability lasts for 1 minute and once you use this feature, you can't do so again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/20/2023 12:29:23 AM
|
0
|
1
|
1
|
Coming Soon
|
Comments