Bard
Base Class: Bard

Navigating the intricate dance of red tape, Bards of the College of Bureaucracy bind adversaries with contractual precision, their words carrying the weight of legal prowess, turning the mundane into a masterpiece and transforming the battlefield into a canvas where their words hold the power to constrain and redefine the very rules of engagement. These charismatic orators truly understand that the pen is mightier than the sword, and every document becomes a weapon in their arsenal.

Red Tape

3rd-level College of Bureaucracy feature

Beginning at 3rd level, you can ensnare your enemies in a mass of burdening and legally binding red tape. As an action, you can target a creature who can see or hear you within 30ft. The target must succeed on a Wisdom saving throw against your spell save DC or be engrossed by your red tape for 1 minute. The target's speed is reduced by 50%, and it cannot take reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. An existing effect ends early on an target if you successfuly affect a new creature with your Red Tape.

**At 14th level** your ability to confound becomes nearly impossible to escape. By spending a spell slot of 2nd or higher you can empower your red tape, increasing its range to 60ft, you can maintain the effect on two targets within range, and an affected target is paralysed in addition to previous effects.

Redaction

3rd-level College of Bureaucracy feature

Also at 3rd level, you gain the ability to hamper your enemies with a litany of litigation. When a creature within 30ft of you that you can see targets you with an attack, as a reaction reaction you can attempt to redact their ability to do so. You force the creature to make a wisdom saving throw, on a failed save the triggering attack misses and the creature is subject to the effects of the vicious mockery cantrip.

You can use this feature a number of times equal to your proficiency bonus.

Way with Words

3rd-level College of Bureaucracy feature

At 6th level, you gain the ability to strengthen your magic using nothing but your words to weaken your enemies' resolve. 

When you use a feature or cast a spell that would inflict the charmed condition against creatures that can hear or see you, you can force the them to make a Wisdom saving throw. On a failed save, immune creatures are no longer immune for the triggering save, instead rolling with advantage. Any creature that has advantage rolls without it, and any creature without any benefits against the charmed condition, rolls with disadvantage on their save.

You can use this feature a number of times equal to your proficiency bonus per long rest, and can expend a bardic inspiration die for additional uses beyond this limit.

Diplomatic Leadership

14th-level College of Bureaucracy feature

At 14th level, your bureaucratic influence extends to the very fabric of existence. As an action, you can spend a number of your bardic inspiration to create a Charismatic Aura that envelops you and creatures of your choice, shaping the course of events with cosmic bureaucracy. The aura size is equal to the number of bardic inspiration spent x 10ft, and you must concentrate on this aura as though concentrating on a spell. The aura lasts for 1 minute and grants one of the following benefits of your choice: 

  • Diplomatic Leadership : Clemency
    You invoke a moment of respite, granting all creatures of your choice within your aura radius a temporary reprieve from the challenges of existence. For the duration, affected creatures gain resistance to all damage, and advantage on all saving throws. 

  • Diplomatic Leadership : Exoneration
    Affected creatures gain advantage on all Charisma-based skill checks and saves. Once per round, as a bonus action, you can reduce one target within the aura’s exhaustion level by one, or end one effect that charmed, paralysed, stunned, or incapacitated the target.

  • Diplomatic Leadership : Governance
    As a bonus action, you can force a number of creatures equal to your charisma modifier within the range of your aura to make a wisdom saving throw. On a failed save they are subject to the effects of the command spell, and if possible, must enact the command as a reaction immediately.  Creatures can willingly fail this save.

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