Base Class: Ranger
Huntress are skilled marksmen and guardians of mystical realms. They combine precision archery with magical traps to control the battlefield and protect the sacred places they've sworn to defend. (you do not have to be a girl to be a huntress however, you will be called a hunter if you are a guy)
Trapper's Arsenal
When you choose this subclass at 3rd level, you gain proficiency with the longbow, shortbow, and net. Additionally, you learn the Hunter's Mark spell, which doesn't count against your number of spells known. This spell is always prepared, and you can cast it without expending a spell slot.
Piercing Shot
At 7th level, your arrows gain the ability to pierce through multiple enemies. When you make an attack with a longbow or shortbow, your attack can pass through one additional creature within the bow's normal range. The second creature must be within 10 feet of the original target, and both creatures must be in a direct line from you.
Trap Master
Starting at 11th level, you can magically set traps on the battlefield. During a short rest, you can create a number of magical traps equal to your Wisdom modifier (minimum of one). These traps can be triggered by creatures you designate, and they last for 8 hours or until triggered.
Choose from the following trap options:
- Explosive Trap: A trap that explodes in a 10-foot radius, dealing damage to creatures within the area.
- Entangling Trap: A trap that ensnares creatures in a 10-foot radius, reducing their speed to 0 until they break free.
- Smoke Bomb Trap: A trap that releases a cloud of smoke in a 10-foot radius, heavily obscuring the area.
Multishot Mastery
At 15th level, your skill with ranged weapons reaches its pinnacle. When you make an attack with a longbow or shortbow, you can make one additional attack.
Additionally, when you use your action to make an attack, you can make one additional attack as a bonus action.
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