Warlock
Base Class: Warlock

Expanded Spell list

The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the War Spells table, you thereafter always have the listed spells prepared

War Pact Expanded Spells

1

Compelled Duel, Shield

3

Mirror Image, Branding Smite

5

Haste, Blinding Smite

7

Fire Shield, Staggering Smite

9th

Steel Wind Strike, Banishing Smite

 

Warrior’s Vigor (Level 1)

Starting at 1st level, your baseline AC permanently equals 10 + your DEX modifier + your CHA modifier when not wearing armor. Additionally you are proficient with Martial Weapons.

Warrior's Rampage (Level 1)

Additionally, you can invoke the Warrior’s Rampage, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with a level of experience earned by wading through seas of blood.

You can use a bonus action to start the Warrior’s Rampage, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or you use two hands to make an attack with a weapon. You can also dismiss the Warrior’s Rampage at any time (no action required).

While the Warrior’s Rampage is active, you gain the following benefits:

  • Whenever you make an attack roll where you add your proficiency bonus, you can add twice your proficiency bonus instead.
  • The number of times you can use this feature per long rest is as follows: 2 (1st Level), 3 (5th Level), 4 (9th Level), 5 (13th Level), and 6 (17th Level). You regain all expended uses when you finish a long rest.

Wanderer’s Requiem (Level 6)

By 6 level, your steps are guided by the best of the War drums.

While your Warrior’s Rampage feature is active, your movement speed increases by 5 times your Charisma modifier, and you can Dash and Disengage as a Bonus Action.

Warder’s Respite (Level 10)

At 10 level, whenever you start the Warrior’s Rampage, a bloody suit of spectral armor appears around you. It has a number of hit points equal to thrice your Warlock level. Whenever you take damage, the armor takes the damage instead. If the damage reduces the armor to 0 hit points, you take any remaining damage.

World-Ender’s Repentance (Level 14)

By 14 level, you are an incarnation of the violence and suffering of War. While the Warrior’s Rampage is active you add your Charisma modifier to any damage roll you make. If you already add your Charisma modifier to this roll, you add twice your Charisma modifier instead.

 

Warrior's Rampage

You can invoke the Warrior’s Rampage, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with a level of experience earned by wading through seas of blood. You can use a bonus action to start the Warrior’s Rampage, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or you use two hands to make an attack with a weapon. You can also dismiss the Warrior’s Rampage at any time (no action required).

Whenever you make an attack roll where you add your proficiency bonus, you can add twice your proficiency bonus instead.The number of times you can use this feature per long rest increases with Warlock.


The number of times you can use this feature per long rest is as follows: 2 (1st Level ), 3 (5th Level), 4 (9th Level), 5 (13th Level), and 6 (17th Level). You regain all expended uses when you finish a long rest.

Warrior’s Vigor

Starting at 1st level, your baseline AC permanently equals 10 + your DEX modifier + your CHA modifier when not wearing armor. Additionally you are proficient with Martial Weapons.

Expanded War Spell List

The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the War Spells table, you thereafter always have the listed spells prepared. These spells do not count against your total list of known spells. 

War Pact Expanded Spells

1st Level

Compelled Duel, Shield

3rd Level

Mirror Image, Branding Smite

5th Level

Haste, Blinding Smite

7th Level

Fire Shield, Staggering Smite

9th Level 

Steel Wind Strike, Banishing Smite

Wanderer’s Requiem

By 6 level, your steps are guided by the beat of the War drums.

While your Warrior’s Rampage feature is active, your movement speed increases by 5 times your Charisma modifier, and you can Dash and Disengage as a Bonus Action

Warder’s Respite

At 10th level, whenever you start the Warrior’s Rampage, a bloody suit of spectral armor appears around you. It has a number of hit points equal to thrice your Warlock level. Whenever you take damage, the armor takes the damage instead. If the damage reduces the armor to 0 hit points, you take any remaining damage.

Worldender’s Repentance

By 14 level, you are an incarnation of the violence and suffering of War. While the Warrior’s Rampage is active you add your Charisma modifier to any damage roll you make. If you already add your Charisma modifier to this roll, you add twice your Charisma modifier instead.

Otherwordly Patron: The Four Horsemen - War Image