Cleric
Base Class: Cleric

You are a chosen of the forgotten dragon deity Bahamut, the brother of Tiamat, and father of metallic dragons. Bahamut has blessed you with aspects of himself, granting you facsimiles of his power.

Domain Spells

You gain domain spells at the cleric levels listed in the Platinum Domain Spells table. See the Divine Domain class feature for how domain spells work.

Platinum Domain Spells

Cleric Level Spells
1st heroism, charm person
3rd detect thoughts, enfeeblement
5th aura of vitality, gaseous form
7th  arcane eye, polymorph
9th  circle of power, cone of cold

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor and the medicine skill.

Bahamut's Blessings

Starting at 1st level, you are granted the blessings of Bahamut. You gain the ability to speak telepathically to any creature with an intelligence score of 6 or higher, and once per long rest you can cast the spell See Invisibility without expending a spell slot.

Channel Divinity: Platinum Scales

Starting at 2nd level, you can use your Channel Divinity to fortify yourself against attacks.

As an action you clutch your holy symbol, summoning forth draconic energy, coating yourself with a layer of scale like magical armor. You have resistance to magical bludgeoning, slashing, and piercing attacks for 1 minute. If a creature attacks you more than once in a single turn while this effect is active, every attack after the first has disadvantage against you.

Winds of Mt. Celestia

Beginning at 6th level, you gain the breath of the Winds of Mt. Celestia. As a bonus action you can exhale a potent healing breath in a 30 foot cone, creatures of your choice in the cone heal for 3d8 + your spellcasting modifier. Once you use this feature you cannot use it again until you finish a short rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Wings of Bahamut

Starting at 17th level, once per long rest, as an action you can sprout shining magical dragon wings, giving you the ability to fly with a 60 foot movement speed. The wings last for up to 5 minutes or until they are dispelled or destroyed. When a creature attacks you or an ally within 60 feet that you can see, as a reaction you can use the wings to block the attack. The wings have hit points equal to half your hit points rounded down + your spell casting modifier. You can choose to dispel the wings using a bonus action.

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