Base Class: Druid
This Circle is nothing, but a curse imposed by the magic within nature itself. Eating humanoids' flesh due to desperation infects you with this curse. These druids have many names, Wendigo, Witiko, and Wee-Tee-Go are a few of them, all roughly translating to "the evil spirit that devours." Few have some control over the beast within, and those who don't, all they can do is watch as the monster takes control and hunts for its prey, toying with the victim before ripping them to shreds.
Circle Of Hunger Quirks
At 2nd level, you can pick from or roll on the Circle of Hunger Quirks table to create a quirk for your character.
| D8 | QUIRK |
|---|---|
| 1 | You have a voice inside your head that isn't your own. You feel it's hunger. |
| 2 | Whenever you eat something that isn't raw meat, you feel a urge to throw up. |
| 3 | A deer skull is permanently attached to your head. A representation of your Circle. |
| 4 | The body fat you once had is gone, with nothing but bones and skin remaining. |
| 5 |
Your skin is pale, with a gray-ish coloration, and your eyes are white as snow. |
| 6 | The thought of eating a humanoid's meat once bothered you, now you crave it more than ever. |
| 7 | Druidic runes cover your body. All of them are unique but have the same meaning. "Hunger". |
| 8 | Your blood is thick as petroleum, cold as the winter and dark as the night. |
Circle Spells
Your link with the hunger grants you access to certain spells. At 2nd level, you learn the Primal Savagery cantrip and the Armor of Agathys spell.
When you reach certain Druid levels, you gain access to the spells below. These spells count as Druid spells for you and you always have them prepared, but they don't count against the number of spells you prepare each day.
| DRUID LEVEL | SPELLS |
|---|---|
| 3rd | Blur, Mirror Image |
| 5th | Hunger Of Hadar, Hypnotic Pattern |
| 7th | Phantasmal Killer, Shadow Of Moil |
| 9th | Mislead, Wrath Of Nature |
The Hunger Within.
When you adopt this Circle at 2nd level, the hunger inside you empowers you, changing you. Whenever you cast primal savagery, add your Wisdom modifier to the damage it deals on a hit. The damage it deals may be changed to bludgeoning, cold, necrotic, piercing, or slashing. Furthermore, whenever you gain any number of temporary hit points, you may stack them with your preexisting ones, instead of choosing which to maintain.
Wendigo Form.
The curse inside you grows hungry. Beginning at 2nd level, you can use a bonus action to expend a use of your Wild Shape and take the form of a Wendigo.
When you assume this Wendigo form, you retain your game statistics, except your size, you grow one size larger, and your limbs grow into bony claws, a spiked tail, and a deer skull with huge horns emerges through your head. While in your Wendigo Form you gain the following benefits:
- You gain 4 temporary hit points for each level you have in this class.
- You gain a bonus to your AC equal to your Constitution modifier (minimum of +1).
- Your reach increase by 5 ft.
- Your speed increases by 10 ft.
- With your Attack action you can make a melee weapon attack the attack bonus for this weapon is equal to your Druid Spell Attack Bonus. On a hit, the target takes 1d10 + your Wisdom modifier of either bludgeoning, cold, necrotic, piercing, or slashing damage. This damage increase by 1 die at 5th, 11th, and 17th level.
While transformed, you can only speak Druidic. Your Wendigo form lasts for 10 minutes. It ends early if you are reduced to 0 hit points, incapacitated, until you use your Wild Shape again, or if you dismiss this form.
Optional Rule: Losing Control.
Roll a d20 whenever you use your Wendigo Form feature or roll a d10 when using the Shaman Form feature. On a 1 in either case, the Wendigo momentarily takes control over your body, making you an NPC under the DM's control.
It attacks everything on sight, being able to cast your spells as if you were casting. (For the purpose of statistics, consider the uncontrolled Wendigo as an intelligent, chaotic evil, undead.)
For you to retake control over your body, the Wendigo must be unconscious, paralyzed, or be target by a Remove Curse Spell of a level equal to your Druid level divided by 3 rounded down. (A Wish Spell automatically makes you take control over your body.)
When that happens, you must make a Wisdom Saving throw against your own Druid Spell Save DC, taking back control of your body if succeeding. If you fail, you must wait a number of hours equal to your Proficiency Bonus before trying again.
Bloodlust For The Hunt
At 6th level, the Wendigo spirit within you enhances your abilities. When you damage a creature with either bludgeoning, cold, necrotic, piercing, or slashing, you can make another attack using your bonus action with either Primal Savagery or the attack given by your Wendigo form. It deals half the damage dies (rounded down), but you gain a number of temporary hit points equal to the damage dealt.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Finally, your Primal Savagery cantrip & your Wendigo attack ignores resistances against its damage and treats immunity as resistance.
Shaman Form
Beginning at 10th level, the hunger within reaches it's apex. You can expend two uses of Wild Shape as a bonus action to transform into an advanced form of the Wendigo, a Shaman. While in your Shaman Form, you gain the benefits of the Wendigo Form, and the added bonuses:
- Your Wendigo attack damage dies increase to a d12.
- You gain a bonus to any Constitution saving throw to maintain your concentration on a spell. The bonus equals your Wisdom modifier (minimum of +1).
- You gain resistance against cold, poison, necrotic damage, as well as resistance to bludgeoning, piercing, and slashing from non-magical attacks.
- Also, you can add your Constitution modifier to the damage dealt on a hit of your Wendigo attack.
Devour and Consume
Your urges became so strong that you can't control yourself anymore, even if it's just to taste a little of raw meat. Starting at 14th level, you can spend a minute to devour a medium or larger humanoid. Doing so, you can choose to gain one of the following benefits:
- You regain one use of your Wild Shape.
- You lose one level of exhaustion and gain a number of temporary hit points equal to your Constitution Modifier plus your Proficiency Bonus. These temporary hit points last until your next short or long rest.
You can use this feature a number of times equal to half your proficiency bonus. After using this feature, you can't do so again until you finish a short or long rest.