Base Class: Barbarian
Barbarians who go down the Path of the Shaman strive to connect their soul to nature to become a conduit for its power. Unlike most barbarians, shamans use their rage as a means to commune with the spirits, using druidic chants to summon spirits of the land into themselves.
Shamanistic Clarity
At 3rd level when you adopt this path, the spells you cast through a spiritual chant ignores the spellcasting restraints of rage. Whenever you gain a level in this class, you can replace one spiritual chant that you already know with a different spiritual chant from the same list.
Spirit Surge
When you choose this primal path at 3rd level, you learn spiritual chants that allow you to channel the spirits of nature while you rage. You know the Spirit of the Resilient spiritual chant and two other of the following spiritual chants to learn:
Spirit of the Fey
While raging, you can use an action or a bonus action to cast Fairy Fire.
Spirit of the Traveler
While raging, you can use an action or a bonus action to cast Long Strider.
Spirit of the Unbound
While raging, you can use an action or a bonus action to cast Jump.
Spirit of the Storm
While raging, you can use an action or a bonus action to cast Thunderwave.
Spirit of the Brush
While raging, you can use an action or a bonus action to cast Entangle.
Spirit of the Resilient
While raging, you can cast Absorb Elements.
Once you use a spiritual chant, you can’t use it again until you finish a short or long rest. Your spell save DC for any spells cast from a spiritual chant = 8 + your proficiency bonus + your Wisdom modifier.
Greater Spirits
At 6th level, you gain the ability to channel even more powerful spirits. You can choose two of the following spiritual chants to learn:
Spirit of the Gale
While raging, you can cast Gust of Wind.
Spirit of the Moon
While raging, you can cast Moonbeam.
Spirit of the Briars
While raging, you can cast Spike Growth.
Spirit of the Beast
While raging, you can cast Summon Beast.
Spirit of the Earth
While raging, you can cast Earthbind.
Spirit of the Rejuvenated
While raging, you can cast Healing Spirit.
Reckless Channel
At 10th level, you have deepened your connection to the spirits you channel. When you use a spiritual chant that forces a creature to make a saving throw to resist its effects, you can give one target of the spiritual chant disadvantage on its first saving throw made against the spiritual chant. After using this feature, you have disadvantage on the next saving throw you make before the start of your next turn.
Spirit of Disaster
At 10th level, you gain the ability to channel a spirit of nature’s utmost furry. You can choose one of the following spiritual chants to learn:
Spirit of the Exploding Sky
While raging, you can cast Call Lightning.
Spirit of the Shattering Ground
While raging, you can cast Erupting Earth.
Spirit of the Towering Sea
While raging, you can cast Tidal Wave.
Mantra of Legend
At 14th level, you learn to channel a storied spirit of unmatched power. You can choose one of the following spiritual chants to learn:
Spirit of the Walking Blaze
While raging, you can cast Fire Shield.
Spirit of the Wild Champion
While raging, you can cast Guardian of Nature.
Spirit of the Apex Shapchanger
While raging, you can cast Polymorph.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/23/2023 6:29:45 AM
|
3
|
2
|
--
|
Coming Soon
|
Comments