Base Class: Sorcerer
Your innate magic comes from the fury of a Lycan that was mingled with the blood of your ancestors or perhaps you were nearly created a Lycan. You made it out through sheer will and preservation but the curse still left its mark. Sometimes, these sorcerers with this origin can trace their descent back to a Lycan, known only in mighty legends and whispered bedtime stories but most often these bloodlines are obscure, with their power only becoming known under the might of a full and powerful Blood Moon. The weight of judgment and fear often follows this bloodline in whispers and wide-eyes but other cultures revere and worship Lycans, believing them to be nature's fury incarnate.
Primal Gift
You have access to the Druid's spell list. These spells count as sorcerer spells for you and do not count against the known spells you have.
| 1st | Primal Savagery, Shield |
| 3rd | Beast Sense, Pass Without Trace |
| 5th | Summon Beast, Counterspell |
| 7th | Locate Creature, Shadow of Moil |
| 9th | Dominate Beast,Charm Monster |
Primal Form
The magic of your ancestral Lycan gives you the power to take on a faint resemblance of one of the following Lycans. As a bonus action, these forms grant you certain benefits depending on the form you choose. Your transformation lasts for 1 minute or until you are incapacitated, unconscious, or you dismiss it as a bonus action. You can only choose one form at a time. For all forms, your AC includes your proficiency bonus for the duration of the transformation.
Bear: The Bear strengthens your form, making you resistant to bludgeoning, piercing, and slashing damage.
Wolf: The Wolf strengthens your sense, making you keenly aware of your surroundings. You gain a +5 to your initiative roll and advantage on rolls that depend on sight and smell.
Boar: The Boar grants you resilience in the face of your enemy's power. You gain advantage on saving throws against being charmed and frightened
Tiger: The Tiger grants you long and deep claws. You can attack with them twice, dealing 1d4 slashing damage per strike for the duration. You are considered proficient with this attack. This damage can be increased with the use of sorcery points: if you use 1 point, you deal an extra 1d4 slashing damage, up to a maximum of your Charisma modifier.
Rat: The Rat allows you to blend into your surroundings. You gain expertise in stealth checks for the duration of the transformation.
Bestial Resilience
Starting at 6th level, the Lycan ancestors' sheer power also empowers your will to live, to keep fighting. If you are dropped to 0hp, you instead drop to 1HP + Charisma modifier. You can use this ability an amount equal to your proficiency bonus.
Shadow Hunter
At 14th level, the blood of the hunter in you grants you the ability to literally blend into the shadows and your transformation into a hunter becomes more complete. When you are in dim light or darkness, you are completely hidden from view and any sound you make is muffled, granting you advantage on stealth checks. This includes hidden from those who may have darkvision or a similar advantage, but not senses such as blindsight.
You permanently count as Large for the purpose of carrying capacity only and the bestial aspect you choose in earlier levels becomes an hour time limit rather than a minute. At your choice, you also look closer to that of the beast you're heir to, even when you're not transformed: sharpened teeth, tusks, yellow eyes, or thicker and wiry hair covering your body are some of the appearances that are possible.
Bestial Presence
Beginning at 18th level, you fully transform into the form of your Lycan ancestor, causing those around you to become frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of fear to a distance of a 60 feet radius. For 1 hour, each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or become frightened of you until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. There are additional benefits to this transformation along with the benefits at 3rd level, as follows:
Bear: The Bear strengthens your mind as the rage of the beast courses through your veins. You enter a bestial rage, adding additional damage equal to your Charisma modifier, but maintain your concentration on spells and your ability to cast them.
Wolf: The Wolf gives you influence with your allies, making you a leader among hunters. You gain expertise in any Perception check that relies on your physical senses when travelling with your allies. Your allies, up to the amount of your Charisma modifier (a minimum of 1), also gain a +5 to initiative.
Boar: The Boar strengthens you and your allies' resolve, granting you and allies (up to your Charisma modifier, minimum of 1) within 30ft of you temporary hit points equal to twice your level in this class.
Tiger: The Tigers' strength increases your prowess in combat, granting you two additional unarmed strikes for a maximum of 4, with an increased damage to 2d6 per strike.
Rat: The Rat grants you cunning in battle. You are able to Hide, Disengage, or Dash as a bonus action. On your next turn, you are able to cast ranged spells or melee spells (if still hidden) with an additional 4d6 damage to a single target.
Previous Versions
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10/27/2022 4:50:35 PM
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10/27/2022 11:44:12 PM
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11/23/2023 7:47:44 AM
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11/23/2023 7:54:26 AM
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11/23/2023 7:55:31 AM
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