Rogue
Base Class: Rogue

The Outlaw is a rogue that embraces a life of lawlessness and rebellion. These rogues are skilled in the arts of stealth, deception, and sabotage, using their abilities to disrupt the status quo and challenge authority. Whether they are thieves, bandits, or revolutionaries, Outlaws excel at operating outside of the law, making them formidable adversaries and unpredictable allies.

Gunslinger

At 3rd level, you gain proficiency in firearms and tinker’s tools.

Masked Figure

Upon choosing this archetype, you gain proficiency in Charisma (Deception) checks. Additionally, Wisdom checks that are made to reveal your identity have disadvantage.

Sabotage

By 9th level, your lawlessness and gripped your soul. As a reaction when someone hits you with An attack, you can roll a d6. On a 4 or higher, the attack misses, regardless of its roll. This feature can be used a number of times equal to your proficiency bonus per short rest.

Disengaging Sprint

At 13th level, running away does not provoke an opportunity attack. Additionally, when you take the disengage action, your walking speed increases by 10ft during disengagement.

Intimidating Presence

By 17th level, you are the most wanted criminal in the land. You can roll intimidation with any persuasion or deception check. The DM determines whether the intimidation roll succeeds. On a success, you have advantage.

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