Artificer
Base Class: Artificer

The SpellBullet Gunsmith is a master of imbuing magical energy into projectiles, turning each shot into a spell-infused bullet. Through careful craftsmanship and mystical knowledge, they blend the art of marksmanship with the arcane, creating a deadly fusion on the battlefield. They gain the ranger spell list, and sorcerer spells

3rd Level: Enhanced Ammunition You gain proficiency with firearms if you don't already have it. Additionally, you can use your Arcane Tinkering feature to magically create specialized bullets. These bullets are used as a component for your spellcasting abilities.

3rd Level: SpellBullet You learn the Spellbullet technique, allowing you to infuse your bullets with spells(this is now the only way you can cast spells, they will change to work with a bullet). When you make a ranged weapon attack with a firearm, you can choose to cast a spell, if the spell has an area of effect the bullet explodes doing the same thing, any buff or healing spells do not deal damage. Most spells will act the same, except adding the guns damage on top of it. While removing verbal, Somatic, Material, and rituals needed, bullets is the only way you can cast, making it hard to cast silently, or secretly, although no one will know what you’re casting. All spells now have the range of your gun.

5th level: Stacked bullet:  Learning more about your SpellBullet casting style, you have learned you can stack spells on top of each other. You and your dm may talk about how to flavor these stacked spells, or simply it can just deal both damage types. You can stack 2 spells at lvl 5, 3 at lvl 7, 4 at lvl 12

5th Level: Enhanced Bullets Your understanding of arcane bullets deepens, allowing you to manipulate their effects with greater finesse. When you use your Spellbullet feature, you can choose to enhance the spell's potency in one of the following ways:

1. Piercing Shot: The spell ignores cover and pierces walls

2. Explosive Impact: On a successful hit, the spell explodes in a 10-foot radius, forcing creatures within the area to make a Dexterity saving throw, taking half damage on a success.

This newfound mastery showcases your ability to tailor each shot for different tactical situations, making you a versatile and formidable force on the battlefield.

9h Level:  Chain Shot Your mastery over your gun allows you to shoot your firearm with incredible speed. When you successfully hit a creature you may shoot again, each time adding a +1 to the dc you have to hit(their ac). If you use a spell bullet you only use 1 spell slot

15th Level: Mystic Barrage Once per long rest, you can unleash a barrage of spell-infused bullets in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking damage equal to the total damage dealt by your Spellshot feature on a failed save, or half as much damage on a successful one. You shoot up to how many bullets you have in your gun at the time

Enhanced Ammunition

Enhanced Ammunition You gain proficiency with firearms if you don't already have it. Additionally, you can use your Arcane Tinkering feature to magically create specialized bullets. These bullets are used as a component for your spellcasting abilities.

SpellBullet

SpellBullet You learn the Spellbullet technique, allowing you to infuse your bullets with spells(this is now the only way you can cast spells, they will change to work with a bullet). When you make a ranged weapon attack with a firearm, you can choose to cast a spell, if the spell has an area of effect the bullet explodes doing the same thing, any buff or healing spells do not deal damage. Most spells will act the same, except adding the guns damage on top of it. While removing verbal, Somatic, Material, and rituals needed, bullets is the only way you can cast, making it hard to cast silently, or secretly, although no one will know what you’re casting. All spells now have the range of your gun.

Enhanced Bullets

Enhanced bullets Your understanding of arcane bullets deepens, allowing you to manipulate their effects with greater finesse. When you use your Spellbullet feature, you can choose to enhance the spell's potency in one of the following ways:

1. Piercing Shot: The spell ignores cover and pierces walls

2. Explosive Impact: On a successful hit, the spell explodes in a 10-foot radius, forcing creatures within the area to make a Dexterity saving throw, taking half damage on a success.

This newfound mastery showcases your ability to tailor each shot for different tactical situations, making you a versatile and formidable force on the battlefield.

Stacked Bullets

Stacked bullet:  Learning more about your SpellBullet casting style, you have learned you can stack spells on top of each other. You and your dm may talk about how to flavor these stacked spells, or simply it can just deal both damage types. You can stack 2 spells at lvl 5, 3 at lvl 7, 4 at lvl 12

Multi Tap

multi tap Your mastery over your gun allows you to shoot your firearm with incredible speed. When you successfully hit a creature you may shoot again, each time adding a +1 to the dc you have to hit(their ac). If you use a spell bullet you only use 1 spell slot

 

Mystic Barrage

Mystic Barrage Once per long rest, you can unleash a barrage of spell-infused bullets in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking damage equal to the total damage dealt by your Spellshot feature on a failed save, or half as much damage on a successful one. You shoot up to how many bullets you have in your gun at the time

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