Base Class: Paladin
Oath of the Shield: While most paladins are known for the wrath they pour out upon their foes, those who swear the Oath of the Shield use their power to defend. Known as Divine Shields, these noble warriors stand as protectors of the innocent and defenseless. Bravely placing themselves between their allies and danger, a Shield Paladin is an invaluable ally to have on the battlefield.
TENETS OF THE SHIELD: Paladins of the Shield become one with the armament from which they draw their name, and their Oath reflects that:
Immovable Bastion. When you make a choice, you must stand by your decision. When you vow to defend another, you must stand by them no matter the dangers you may face.
Shield the Innocent. You are a shield for the defenseless. Power has been given to you so that you may protect those who cannot protect themselves, especially those who don't know how to fight or are unjustly made victims of violence.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of The Shield Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of The Shield Spells
| Paladin Level | Spells |
|---|---|
| 3rd | absorb elements, shield of faith |
| 5th | aid warding bond |
| 9th | protection from energy, tiny hut |
| 13th | fire shield, resilient sphere |
| 17th | circle of power, wall of stone |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Divine Aegis. As an action, you can hold aloft your holysymbol and project a shining protective aura that extends in a 10-foot radius from you, which lasts a number of rounds equal to your CHA mod (minimum 1) and your speed is reduced to 10ft. Any creature within this radius gains the benefits of half cover.
Holy Abjuration. As a reaction when you take damage from a spell or another magical effect, you can grasp your holy symbol and invoke this Channel Divinity. The damage you would take from the spell or magical effect is reduced by an amount equal to your paladin level +your Charisma modifier (minimum of 1) If this reduces the damage of the spell or effect to zero, the entire spell or effect is dispelled.
Aura of Defense
Your force of will can deflect blows that would harm those who fight by your side. Starting at 7th level, when a creature within 10 feet of you is hit by an attack, you can use your reaction to add half of your Proficiency Bonus (rounded down) to the creature's Armor Class against the triggering attack.
At 18th level the range of this aura increases to 30 feet.
Adamant Stance
Once you take your stand there is nothing that can force you move. Starting at 15th level, you cannot be moved against to your will Also, when you are forced to make an ability check to resist being grappled you can add your Charisma modifier (minimum of +1) to the result of your ability check.
Divine Bulwark
At 20th level, you can use your action to exude the ultimate Divine Aegis of protection in a 30-foot radius from you. When you do so, you gain the following benefits for one minute or until you fall unconscious or die:
- You gain temporary hit points equal to your paladin level
- As a bonus action on your turn, you can grant yourself temporary hit points equal to your paladin level
- Creatures within range gain the benefits of half cover.
- When a creature within range takes damage, you can choose to take the damage in place of them.
Once you use this feature, you must finish a long rest before you can use it again.
Previous Versions
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