Base Class: Wizard
A wizard to shapes, controls, and augments blood to be used in or even as spells.
Blood manipulation
You may use blood to cast hemomancy spells, at 5th level you may use willing creatures blood, at 11th level you may use the blood of a target you touch, at 17th level you may use the blood of anything within 15 feet of you.
Harness Blood
The player may regain spell slots through the use of the health of any possible target of blood manipulation (must be living) depending on the spell's level. (unwilling targets may only supply half of the health cost and may avoid it entirely through a CON save)
1st spell slot- 8 health
2nd spell slot- 16 health
3rd spell slot- 24 health
4th spell slot- 36 health
5th spell slot- 60 health
6th spell slot- 90 health
7th spell slot- 130 health
8th spell slot- 160 health
9th spell slot- 190 health
Blood Augmentation
The player may improve the effect of a hemo spell through the use of the health of any possible target of blood manipulation (must be living) depending on the spell's level. (unwilling targets may only supply half of the health cost and may avoid it entirely through a CON save)
cantrip- 1 health+1 per improvement amount (based on character level)
1st spell slot- 4 health
2nd spell slot- 8 health
3rd spell slot- 12 health
4th spell slot- 18 health
5th spell slot- 30 health
6th spell slot- 45 health
7th spell slot- 65 health
8th spell slot- 80 health
9th spell slot- 95 health
Complete Blood Control
Once per long rest you may select any possible target of blood manipulation for blood control and exercise absolute control over their blood using it in any way you desire. (Stronger enemies have higher resistances based on DM's choosing) (target must have less health than you)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/30/2023 7:42:21 PM
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3
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0
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Coming Soon
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