Wizard
Base Class: Wizard

A wizard to shapes, controls, and augments blood to be used in or even as spells.

Blood manipulation

You may use blood to cast hemomancy spells, at 5th level you may use willing creatures blood, at 11th level you may use the blood of a target you touch, at 17th level you may use the blood of anything within 15 feet of you.

Harness Blood

The player may regain spell slots through the use of the health of any possible target of blood manipulation (must be living) depending on the spell's level. (unwilling targets may only supply half of the health cost and may avoid it entirely through a CON save)

1st spell slot- 8 health

2nd spell slot- 16 health

3rd spell slot- 24 health

4th spell slot- 36 health

5th spell slot- 60 health

6th spell slot- 90 health

7th spell slot- 130 health

8th spell slot- 160 health

9th spell slot- 190 health

Blood Augmentation

The player may improve the effect of a hemo spell through the use of the health of any possible target of blood manipulation (must be living) depending on the spell's level. (unwilling targets may only supply half of the health cost and may avoid it entirely through a CON save)

cantrip- 1 health+1 per improvement amount (based on character level)

1st spell slot- 4 health

2nd spell slot- 8 health

3rd spell slot- 12 health

4th spell slot- 18 health

5th spell slot- 30 health

6th spell slot- 45 health

7th spell slot- 65 health

8th spell slot- 80 health

9th spell slot- 95 health

Complete Blood Control

Once per long rest you may select any possible target of blood manipulation for blood control and exercise absolute control over their blood using it in any way you desire. (Stronger enemies have higher resistances based on DM's choosing) (target must have less health than you)

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2023 7:42:21 PM
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