Base Class: Paladin
Sometimes called pink knights, Barbie girls, or bimbos, paladins of the Oath of the Girl Code are the ultimate allies to women everywhere. They are the ultimate Girly Pops who fight to protect women from cruel standards, confining stereotypes, and tasteless catcalls. Always watching drinks and carefully guarding darkened paths these paladins are constantly vigilant of the girls who face the most danger. Those who serve the Oath of the Girl Code are devoted to the path of feminism, many follow a path of good and aim to give equal rights to all.
Tenents of the Girl Code
- Share Your Abundance
- Always Offer Protection and Guard Boundaries
- Avenge Those Who Have Been Wronged
- Support and Give Inspiration
- Show Yourself all the Kindness You Give Others
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Inspiring Words. As a bonus action you can give one creature of your choice words of encouragement to bolster their confidence. You are able to do this a number of times equal to your proficiency modifier. When you use this effect the targeted creature can roll 1d6 and add the rolled value to an attack roll, saving throw, or skill check.
Wrath of the Warrior. As an action you summon all of your rage into magical energy. This energy causes flightless wings of white, pink, or rainbow light to sprout and your eyes to fill with the same light, divine energy radiates from your being creating an aura of power. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Girl Code
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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|
17th |
Aura of Clarity
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Aura of the Guardian
Beginning at 15th level, you are constantly on guard, protecting those you align yourself with from harm. As a reaction when an ally within 10ft of you is hit with an attack you can use your reaction to add your charisma modifier (minimum of +1) to the targeted creatures AC against the attack.
At the 18th level this aura's range increases to 30ft.
Beacon of Hope
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, you summon flightless wings of white, pink, or rainbow light. These wings cast a bright light that shines in a 30ft radius, and a dim light for 30ft beyond that.
Allies within the 30ft of bright light gain 10 temporary hit points and have advantage on attack rolls.
In addition, for the duration, you have advantage on wisdom saving throws.
Once you use this feature, you can’t use it again until you finish a long rest.
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