Base Class: Ranger
The Hushed and Grimm ranger conclave is an enigmatic and solitary group, known for their deep attunement to the natural cycle of the world and the grimm forces that govern it. Comprised of rangers who have honed their skills in the depths of hushed woods and shadowed valleys, these individuals embody a balance between the serene tranquility of the wilderness and the darker, more mysterious aspects of nature.
Members of this conclave possess a unique understanding of the delicate equilibrium between life and death, embracing both the grimm whispers of the forest and the hushed realities of survival. They specialize in navigating the eerie and obscure corners of the wild, drawing upon their profound connection with the spirits of nature and the cycle of life to aid them in their endeavors.
Utilizing a blend of traditional ranger abilities and esoteric knowledge, these Rangers excel in stealth, tracking, and communicating with the unseen forces that linger within the natural world. They are adept at traversing through shadowed landscapes, communicating with spirits, and harnessing the powers of both light and darkness to protect the wilderness they hold dear.
The Hushed and Grimm conclave operates with a deep sense of reverence for nature's mysteries, often serving as guardians of forgotten realms and ancient sanctuaries. While their methods may seem inscrutable to outsiders, their unwavering dedication to preserving the delicate balance of the wild is both admirable and feared by those who dare to disturb the natural order.
The Whispers of Hushed forests
As a Hushed and Grimm ranger, you gain the ability to meld with shadows seamlessly. You gain expertise in stealth and nature skills. Additionally while in dim light or darkness you may choose a creature you can see with in 30 feet to impose disadvantage on perception check made to find you.
Bonus Proficiencies
Starting at level three your understanding for the world allows you to be more versatile, you gain proficiency with two tools and a skill of your choice.
Grimm Movement
You gain the ability to momentarily disconnect from the material plane and connect to the ethereal plane. As a bonus action, you can become ethereal until the end of your next turn. While in this state, you can move through creatures and objects as if they were difficult terrain. While in this state you gain resistance to bludgeoning, piercing, and slashing from nonmagical attacks. You can use this feature once per long rest.
Forest Whispers
You become a master of hiding in plain sight, even in the most shadowy environments. While in dim light or darkness, you can spend a bonus action to become invisible until the start of your next turn, the effect ends when you attack or leave the dim light or darkness. Once you use this feature, you can't use it again until you complete a long rest.
Deadman's Aim
Your connection to the darker aspects of nature grants you the power to harness grim energies for retaliation. As an attack you may chose to deal 5d4 psychic damage. this attack uses wisdom as attack and damage modifier. You're able to use this ability equal to your wisdom modifier (minimum of 1). All expended uses reset after a long rest.
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