Base Class: Ranger
From a young age, you always won at hide and seek. You have trained yourself to hide in the smallest shadows and in dim light. You have mastered the art of sneaking up on creatures of all kinds. You're a great scout, able to get close to the enemy in order to surprise or just observe their movements and weaknesses.
Shadow Arts
Starting when you choose this archetype at 3rd level, you have spent so much time in the shadows that you have become one with the shadows. Once per long rest you may cast darkness, darkvision, pass without trace, and silence without providing material components.
Stealthy Survivor
At 3rd level, having survived and hidden in the wilds for so long, you gain expertise in Stealth and Survivor Skills.
Always Alert
At 6th level, you are always on the lookout for danger, you gain the following benefits.
- You gain a +5 bonus to passive perception
- You can't be surprised while you are conscious
- You gain Expertise in the Perception skill.
Shadow Step
At 7th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Ambush Master
Starting at 11th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack roles against that target have advantage until the start of your next turn.
Umbral Form
Starting at 15th level, you can as a bonus action, magically transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object.
You may transform in this way based on your wisdom modifier (minimum of 1) per long rest.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
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