Barbarian
Base Class: Barbarian

Harnessing the chaotic forces of dunamancy, barbarians who follow the Path of Fundamental Chaos draw their power from the sporadic and unpredictable forces that compose the material plane. Those who follow this path have usually had some kind of interaction with unstable or powerful magic that has granted them the powers they wield. Whether the subject of a powerful surge of chronoturgy, or born near an interplanar rift, these barbarians have pure potential flowing through their veins.

Chaos Burst

3rd-level Path of Fundamental Chaos feature

Upon choosing this path at level 3, you can choose to deal 2d4 extra damage on an attack with a chaos burst. To determine the damage type of the Chaos Burst, roll on the table below.

d8 Damage
1 Acid
2 Cold
3 Fire
4 Lightning
5 Thunder
6 Psychic
7 Radiant
8 Force

 You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. The damage for your Chaos Burst increases to 2d6 at 6th level, and 2d10 at 14th.

Fundamental Force

3rd-level Path of Fundamental Chaos feature

The chaotic energy roiling inside you erupts in bursts of energy. When you enter your rage, roll on the Fundamental Force table to determine the effect produced.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Fundamental Force
d4 Effect
1 Temporal Morass (Time) - When an enemy starts its turn within 15 feet of you, it must make a Constitution saving throw or have its speed halved and lose its reaction until the start of its next turn.
2 Violent Gateway (Space) - When you reduce a creature to 0 hit points, you can teleport up to 60 feet to an unoccupied space you can see.
3 Orbital Decay (Gravity) - When an enemy starts its turn within 15 feet of you, it is immediately pulled 10 feet toward you and has disadvantage on all attack rolls against creatures other than you until the start of its next turn.
4 Probability Matrix (Potential) - Each ally within 15 feet of you can add a d4 to attack rolls and saving throws.

Fundamental Force Enhancement

6th-level Path of Fundamental Chaos feature

While in a rage, you can choose to expend one use of your Chaos Burst to gain an additional effect to your rage. The effect is determined by the Fundamental Force currently active, this effect lasts until your rage ends.

  • Hyper Rage (Time) - Your speed is doubled and you can use your bonus action to make an additional attack or take the disengage action.
  • Wormhole Strike (Space) - You can open a portal with one end next to you and the other at a point within 60 feet you can see. You can choose to make an attack using this portal, dealing an extra 1d6 force damage on a success.
  • Density Well (Gravity) - You cannot be knocked prone or moved against your will. When you hit a creature with an attack it must succeed on a Strength saving throw or be knocked prone.
  • Dreadful Misfortune (Potential) - When a creature misses you with an attack, you can use your reaction to force the creature to re-roll the attack against itself, on a hit the creature takes half damage.

Erratic Defense

10th-level Path of Fundamental Chaos feature

When you are hit by an attack, you can choose to use your reaction to become resistant to the damage from the triggering attack, and cause a random effect determined by a roll on the table below. Once this ability is used, it can't be used again until you finish a short or long rest.

d4 Effect
1 Chronal Slog (Time) - The attacking creature is slowed by the effects of the slow spell until the end of its next turn.
2 Planar Warp (Space) - The attacking creature is teleported up to 30 feet to an unoccupied space of your choice.
3 Quantum Repulsion (Gravity) - The attacking creature is pushed 30 feet away from you.
4 Turn Luck (Possibility) - The attacking creature has disadvange on all attack rolls and saving throws until the start of its next turn.

Chaotic Force

14th-level Path of Fundamental Chaos feature

Whenever you roll on the Fundamental Force table, you can roll the die twice gaining both effects during your rage. If you roll the same number on both dice, you can ignore the number and choose any two effects on the table.

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