Barbarian
Base Class: Barbarian

More cunning than one might give them credit for, the Street Savage is adept at attaching all manner of brutal instruments to their weapons. Does this gatling gun need a chainsaw? Should I mount a rocket launcher on my flamethrower? When I die, should I go to hell with friends? The answer is always, “YES!”

Walking Tank

Starting when you choose this path at 3rd level, you can leverage your ferocious strength and rage into your firearms. You gain the following benefits:

  • When you attack with a heavy firearm, you can use your Strength modifier instead of your Dexterity modifier for the attack roll.
  • Where your Barbarian features apply to melee weapon attacks, they now also apply to ranged weapon attacks with heavy firearms.

Savage Accessories

At 3rd level, you can modify your firearms to be more useful in brutal combat. You gain proficiency with tinker’s tools and land or water vehicles (your choice). If you already have either of these proficiencies, you instead gain proficiency with one other type of artisan's tools of your choice. Over the course of a long rest, you can add one of the following savage accessories to a two-handed, heavy firearm.

  • Belt Feed. If this firearm lacks the blast property, it ignores the reload property. You can swap ammo types loaded into this firearm on your turn (no action required).
  • Blast Shield. While you are holding this weapon you are not affected by the blast property on weapons and you have resistance to thunder damage.
  • Bola Launcher. As an attack with this firearm, you can launch a bola at a creature. A bola functions similarly to a net, except that it is range 20/60, and you can make your normal number of attacks. You can reload this launcher over the course of a short or long rest.
  • Chainsaw. The firearm also functions as a chainsaw for melee attack purposes, including opportunity attacks, except that it does not require a pull start in order to be used.
  • Dead Man’s Switch. You can attach an explosive that requires an action to use to this firearm. If you are holding the firearm when you are reduced to 0 hit points, you can activate the explosive at your location. You can replace the explosive over the course of a short or long rest.
  • Grapple Harpoon. This weapon can launch a harpoon at a target. It functions similarly to a spear gun except that it is range 30/60. When you hit a creature with a harpoon from this weapon, and the target is a creature your size or smaller, you can make a contested Strength (Athletics) check to pull it next to you and grapple it with a free hand. If there is no open adjacent space, then the creature stops in the nearest available open space and is not grappled. Alternatively, if the target is larger than you, you can choose to be pulled to it. However, this does not grapple it.

Road Rage

At 6th level, you become a fierce road warrior who gives new meaning to the term muscle car. If you enter a rage while you are driving a vehicle, the benefits of your rage also apply to your vehicle until the rage ends. Your rage doesn’t end early if your vehicle has attacked a hostile creature or taken damage since your last turn. While you are driving a vehicle and raging, the vehicle can make ranged attacks using your Strength modifier, instead of Dexterity, for the attack rolls. Additionally, you can control a vehicle without having a free hand for the vehicle’s controls.

Blaze of Glory

At 10th level, when a vehicle you are driving is reduced to 0 hit points, you can use a reaction to have the vehicle move up to its movement speed. This movement doesn’t provoke opportunity attacks. If a vehicle would explode when it is reduced to 0 hit points, the explosion occurs immediately after this movement.

Death Machine

Beginning at 14th level, your adrenaline fuelled rage allows you to maintain an iron grip on two weapons of mass destruction simultaneously. While you’re raging, you can ignore the two-handed property on all firearms. As a bonus action, you can engage in two-weapon fighting with any firearm. Additionally, you can draw or stow two firearms when you would normally be able to draw or stow only one.

Street Savage Image

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