Base Class: Sorcerer
you are a master of all things bread you come from a bloodline of master bakers descended from the bread god panem. this makes your bread magical to the point where you can breath life into it , your breads one and only wish (besides being eaten) is to serve you.
its raining bread
expansion on your bread abillites:
BREAD RAIN: you can sacrifice a number of breads and for that many number of rounds it starts raining bread in a 30 feet area starting in the location of one of the sacrificed breads. every turn the creature conducting their turn must make a dc 16 dex save to avoid being hit by the rain of magic bread on a succesful save they suffer 1d4 bludeoning damage and on a failed save the take 4 bludgeoning damage you must use an action to do this and you cannot cast other spells while it is active (you can still summon bread and use class features tho)
BREAD BOMBS: as a reaction you can cause a bread to explod dealing damge to enemies in a 10ft radius the targets must make a dc 16 con save or suffer 1d6+2 force damge on a failed save being nocked out of any action they were taking or on a failed save take 1d4 force damage
Johnny b.bread
the apex of bread magecraft you gain the abillity to fuse bread golems into various stages of super breads by tributing different numbers of breads
4: you super bread has 2d4+10 hit points and ac of 15 and is able to make a melee attack for 1d8 bludegeoning damage to a creature within 15 feet of it with a +4 to attack
6 your super bread has the same amount of hitpoints as uour max an ac of 17 and can make a meele attack for 1d8+4 force damage to a creature withing 15 with a +5 to attack or a roar that does 1d6 thunder damage and stuns one of the affected targets of your choice for a turn on a succesful save dropping the stun effect on a fail it has a dc of 17 on a con save
10 your ultimate bread golem has all the abillities of the previous golems with a hp equal to twice your max hp and an ac of 18
it takes a bonus action to fuse bread golems and it gets to make one action on your turn ordering it to attack uses your action you use your own movement speed to move it.
breadway to heaven
this is what your bread actually does.
you gain the abillity to make bread from nothing in 20 mins 3 times a day this can be restored once a day by eating 2 of your bread monsters.
you can eat all bread monsters to heal 1d4 hp other than the mouldy one which does 1d4 posion damage on consumption
it takes a bonus action to summon a bread monster on a turn where you summon one you cannot cast leveled spells
you can control a number of bread monster up to your sorcerer level.
all bread have hit points equal to your sorcerer level plus 2d4 and have 14 ac
all breads share your movement speed and move on your turn except for the mouldy bread which has its own speed of 15 ft you can also spend your speed to move it further
you have a multitude of different types of breads that each have their own abillities:
1. white bread: white bread is the most basic but also solid of all breads at the end of your turn the bread makes a melee attack on a creature of its choice (it will prioritise anything that attacks you) within 5 feet of it, it has an bonus to hit equal to your spellcasting modifier and deal 1d4 bludgeoning on hit
2 sourdough bread: your sourdough bread gains extra hit points equal to 1/d4 plus your sorcerer level and have 16 ac , the sourdough bread cannot attack but all enemies are magically drawn to attack it atleast once in every round
3 brioche: the brioche bread is able to heal its allies, at the start of your turn you can choose one creature within 60 feet of it and heal them equal to 1d6 plus your sorcerer level
4 rye bread: the rye bread is able to fire off a ranged attack on a creature within 30 feet with the same properties as the white bread melee attack you have to spedn your bonus action to get it to do this
5 cheesebread: the cheese bread once per turn on your turn is able to cover 30 feet worth of tiles in a cheese sauce that halves the movement speed of non friendly units it can choose where these tiles are but they must all be connected and must all be withing 30 feet of it this
6 mouldy bread is able to self destruct dealing 1d6 poison damage to all creatures within 10 feet if they fail a dc 15 con save on a succesful save they take half damage on a failed save they take full damage and are left prone on the next turn. to do this you must spend your action to get it to explode
on a turn where any bread is going to or has taken an action besides moving you cannot cast offensive spells
BREAAAAD
this ability compounds on your level 1 ability and expands what you can do with your bread as well as unlocks new bread types
now when any bread on the field dies you can choose to expend a spell slot in order to turn it into an undead bread
undead bread: the undead bread is an unpredictable loaf that tastes horrible when on is created roll initiative for it and during its turn it will choose something to attack and if it lands a hit it will deal 1d6 slashing damage and then explode knocking the creature prone till their next turn but it can attack allies as well. zombie breads have 1 hitpoint and explode upon death turning nearby bread into zombie breads and dealing damage to all creatures within 10 feet equal to 1d6 plus 1 force damage this is unavoidable this does not occur when the attack a creature and die as a result. you do not control the undead bread and it has an ac of 10 and 15ft of movement speed.
bread sacrifice: you can use your action to sacrifice bread to regain hitpoints equal to the number of sacrificed bread times 2 you can distribute this among allies on a turn when you use this you can cast spells at a level above 1 and cant cast offensive spells
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