Warlock
Base Class: Warlock

You find yourself permanently bound to the abyss it's Erie power permeates your body granting you Untold power but at what cost.

Abyssal Plunge

As a bonus action a portal to the abyss opens up after jumping in you choose an unoccupied space within 30 ft to teleport to when you reappear All Creatures Within a 15-ft radius make a con save against your spell save DC on a fail All Creatures are blinded and have their speed reduced by half until the end of your next turn. You can use this feature an amount of time equal to your proficiency modifier. recharges on a long rest.

Abyss touched

When you cast a spell or make attack dealing either cold or necrotic damage you can add your charisma modifier to the total damage

Abyssal power

Your connection to the abyss has grown even stronger you now gain resistance to necrotic and cold damage. You've also gained the ability to summon Abyssal chains to strike down your enemies these chains are melee weapons that use your charisma modifier to hit.

Cloak of the Abyss

As a bonus action the abyss cloaks your body for 1 minutes giving you a flying and swimming speed equals your walking speed also giving your enemies disadvantage to hit. You also gain 6d8 plus Charisma modifier temporary HP. You can use this feature a number of times equal to half your charisma modifier rounded down.

Abyssal domain

Once per long rest at 14th level you gain the ability to summon Abyssal domain as an action. Darkness envelops the area and Each creature you choose within 120 ft radius of you must make a Charisma saving throw equal to your spell saved DC all the creatures who failed the saving throw are blinded and their movement is halved and they gain vulnerability too cold and necrotic damage. On a success, the creature ignores the all effects until it leaves the area. . Also no creature can see into the area and no sound can emanate from within the area, and no sound can reach into it. 

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