Warlock
Base Class: Warlock

Serving The Deep One Mafala, either through choice or through unfortunate chance. You are emboldened with the eldritch Psionics of Mala's Chosen your destiny is now not so easily your own. 

The Deep One Mafala is older than the God's and a very powerful Patron despite his fall from power alongside, Cthulhu many of his Aboltith many Millenia ago. Mafala is incessant on trying to establish his own following and domain on the material plain so that he may return to it and rule once again. either through making a deal or requiring some way of amassing your own power you have agreed to becoming his servant or by being brought back from the brink of death you now owe him in return.

Mafalas Chosen are adept users of Psionics and charms as Mafala himself has a proclivity in meddling with the minds of his followers and enemy's.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

charm person, command

2nd

hold person, enthrall

3rd

hypnotic pattern, speak with dead

4th

watery sphere, black tentacles

5th

commune, dominate person

Mafala's Favour

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you can add 1d4 + your warlock level to your next attack roll or ability check/saving throw (minimum of 1).

Mafala's Endurance

Starting at 6th level, you can call on Mafala to provide aid when in dire situations. if you hit 0HP, once per long rest you can choose to stabilise and return to 1hp with Mafala's Endurance.

Mental Fortitude

Starting at 10th level, You gain resistance to Psychic damage. Psychic Damage from magical weapons ignores this resistance.

Psychic Disturbance

Starting at 14th level, when you see a creature within range to make eye contact you can cut deep into their mind, nightmares and fears.

If the target is not a aberration, it takes 10d10 psychic damage and will roll will have disadvantage on any checks against spells that cause the fear condition as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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