Paladin
Base Class: Paladin

Formerly warlocks in the service of Mafala. enlightened by coming to terms with the atrocity's they committed whilst in the deep ones service or because through chance or outside interference a charm or spell keeping them under mafala's influence was broken.

Losing the psionic and charm boons given by their former patron some go on to relearn those abilities or establish their own new powers and knowledge either in efforts to evade Mafala's minions and their ally's or hunt them down in groups of other exiles or aligned forces.

Channel Power

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Magical Weapon. As an action, you can imbue one weapon that you are holding with Magical energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Turn the Undead and Aberrations . As an action, you present your holy symbol and speak a encantation censuring Aberrations and undead, using your Channel Divinity. Each aberrations or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Exile Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Exile's resilience

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Always Ready

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Boon of the Outcast

 

At 20th level, you manifest a spark of your diety's power in defense of your sacred oath. As a bonus action, you gain the following benefits for 1 minute:

  • You gain truesight in a 120-foot radius.
  • You have advantage on attack rolls against creatures in a non-native habitat and aberrations.
  • When you hit a creature with an attack and deal damage to it, you can also force it to make a Charisma saving throw. On a failed save, the creature is magically banished to its native plane of existence if it's currently not there. On a successful save, the creature can't be banished by this feature for 24 hours.

Once you use this bonus action, you can't use it again until you finish a long rest.

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