Base Class: Wizard
Clad in ornate silk robes, a dignified Tiefling woman strides about the center of a meeting room. Her passionate oration carries powerfully far into the back rows of the assembled diplomats. Each word cuts with fine logic, yet far more powerful is the movement of the hearts of those assembled. These nations WILL know peace, and through her words they shall find it.
Arrows and spells fly back and forth across the sanctified grounds of the shrine, and a dwarven male remains still. An arrow sent arcing towards his form is rebounded and shattered as it passes over the thin boundary of paper seals planted around him in a small circle. The shrine's guardians begin to fall around him, but it is not too late. His eyes open, golden light pouring forth in ribbons of light. He has beseeched the kami of the shrine for aid, and these intruders have earned its wrath.
A Tabaxi is beset by a pair of assassins, with a single motion of her wrist a paper sheet is launched, adhering to the chest of one of her unfortunate assailants. He hardly has time to consider his actions before the ofuda erupts in a massive conflagration, reducing the assassin to blackened ash, the second assassin being thrown from their feet by the blast. He reaches for his blade, yet his arm is stomped to the ground by an ogre shikigami. The Tabaxi approaches the pinned assassin, the corners of her mouth lifting in a subtle grin. "Before we continue, I've an offer to give..."
Onmyōdō Training
2nd-level Onmyōji feature
At 2nd level, you learn the Guidance cantrip and the Detect evil and good spell. They count as wizard spells for you and are added to your spellbook. In addition, you gain proficiency with martial weapons.
Paper Talismans
2nd-level Onmyoji feature
You can invoke an foreign magic in the form of paper talismans known as Ofuda, during a long rest you may prepare a number of these talismans equal to your proficiency bonus, and you regain all expended uses during a long rest. You may expend one of your prepared talismans to activate one of the following features listed below:
- When casting a spell with a casting time of 1 minute or longer you may instead cast it as an action.
- When you are successfully hit by an attack or forced to make a saving throw you may use your reaction to teleport to unoccupied space within 30 feet causing the attack or saving throw to be redirected to the paper talisman that was expended.
- When casting a spell with the range of self or touch its range becomes 15 feet and can now be cast on allies within it's new range.
Shikigami
6th-level Onmyōji feature
At 6th level, you add the Find Familiar spell to your spellbook if it is not there already. When you cast Find Familiar you can instead summon a creature with a challenge rating as high as your wizard level divided by 4, rounded down.
Whenever you summon a creature with the find familiar spell, it has additional benefits:
- The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
- As a bonus action, you can command the familiar to take the Attack action.
- The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
- If the familiar forces a creature to make a saving throw, it uses your spell save DC.
- When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
Barrier Master
By 10th level, you have mastered the art of Kekkaijutsu and as such can project a field of defense around yourself and allies near you. Whenever allies within 15 feet of you must make a saving throw, the creature may use their reaction to gain a bonus to the saving throw equal to your Intelligence modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.
Empowering Domain
14th-level Onmyoji feature
At 14th level, you can use your action expend any number of your prepared talismans (Minimum of 1) infusing them with an overwhelming amount of arcane energy, causing them to glow with an oppressive, golden light and emit a ring of arcane power that enhances your mystical abilities. All enemies within 30ft of you take maximum damage from your spells up to 2nd level. This domain lasts for a number of turns equal to 1 + the number of expended paper talismans used to activate your domain and can be deactivated early with a bonus action.
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