Fighter
Base Class: Fighter

Scarlet Inquisitors are fearsome warriors, drawing inspiration from the ominous Scarlet Rot that permeates the world. Infusing their martial prowess with the essence of this malevolent force, they mark their foes with the Scarlet Condemnation, unleashing lethal precision and venomous strikes. These warriors, often cloaked in dark and foreboding attire, wield the power of decay to incapacitate and neutralize enemies, embodying the eerie and relentless nature of the Scarlet Rot.

Those who embark on the path of the Scarlet Inquisitor are drawn to the enigmatic power of the Scarlet Rot. Some seek out ancient rituals or dark knowledge that allows them to harness the essence of decay or may envelope themselves within the rot with the attempt at a form of symbiosis. Others may might find themselves chosen by mysterious entities connected to the Scarlet Rot.

The training of a Scarlet Inquisitor involves delving into the secrets of the Scarlet Rot, understanding its insidious nature, and mastering the art of applying it to combat. Becoming a Starlet Inquisitor leave your body, weapons, and armor stained and tainted with the red lichens of the rot. 

Scarlet Judgement

You master the Scarlet Judgment technique, allowing you to mark foes for malevolent retribution. When you hit a creature with a melee weapon attack, you can force the creature to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is afflicted with the Scarlet Condemnation condition for 10 minutes.

  • Scarlet Condemnation: While afflicted, the creature has disadvantage on saving throws against your Scarlet Inquisitor features, and your attacks against the creature deal an additional 1d6 poison damage.

Inquisitor's Mark

At 7th level, you learn to mark your foes with the Inquisitor's Mark, making them susceptible to your Scarlet Inquisitor techniques. As a bonus action, you can mark a creature you can see within 30 feet. Until the end of your next turn, your attacks against the marked creature ignore any resistance it has to poison damage. Additionally, if the marked creature is under the effect of your Scarlet Condemnation, it must succeed on a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) on a failed save, its movement speed reduced by 10 feet for the duration.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after completing a long rest.

Scarlet Infusion

At 10th level, your Scarlet Strikes become further infested with rot. Creatures afflicted by your Scarlet Condemnation now have vulnerability to poison damage. Additionally, when you score a critical hit against an afflicted creature, you deal extra poison damage equal to your Fighter level.

Scarlet Onslaught

At 15th level, Once per short rest, you can unleash the Scarlet Onslaught, a series of devastating attacks. For 1 minute, your attacks deal an additional 2d6 poison damage, and any creature afflicted by your Scarlet Condemnation cannot regain hit points for the duration of the affliction.

Inquisitor's Mastery

At 18th level, you attain mastery over the Scarlet Inquisitor techniques, unlocking their full potential. Your Scarlet Strikes are now infused with potent venom. When you hit a creature with a melee weapon attack, the creature takes an additional 1d10 poison damage. Additionally, the Scarlet Condemnation now imposes disadvantage on all attack rolls made by the afflicted creature.

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