Cleric
Base Class: Cleric

You follow an eldritch god of ghosts. Perhaps a ferrymaster who transports people from life to death or a psionic being of pure horror. Whoever you worship, they have given you a connection to the ethereal.

Domain Spells

1st-level Ethereal Domain feature

You gain domain spells at the cleric levels listed in the Ethereal Domain Spells table. See the Divine Domain class feature for how domain spells work. In addition, blur and see invisibility are added to your spell list and count as cleric spells for you, but they do not count as domain spells.

Ethereal Domain Spells
Cleric Level Spells

1st

unseen servant, false life

3rd

invisibility, detect thoughts

5th

vampiric touch, blink

7th

phantasmal killer, greater invisibility

9th

dispel evil and good, mislead

Ghostly Demeanor

1st-level Ethereal Domain feature

You gain proficiency in stealth. 

Ethereal Eyes

1st-level Ethereal Domain feature

Your eyes appear as orbs of swirling white clouds.

You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You get blindsight to a range of 10 feet.

Channel Divinity: Possession

2nd-level Ethereal Domain feature

You can use one use of your Channel Divinity to slip into the ethereal plane and take control of creature you can touch.

As an action, you attempt to possess a creature you can touch. That creature must make a wisdom saving throw. If it fails, you take control of its next turn and you fade into the ethereal plane until you do so. If it succeeds, it is charmed by you until the end of its next turn instead. Creatures that have advantage or immunity against being charmed have advantage or immunity on this saving throw.

While a creature is possessed or charmed in this way, you can cast detect thoughts (if you know it) targeting that creature as a bonus action without expending a spell slot.

Spectral Body

6th-level Ethereal Domain feature

You gain expertise in stealth.

Your blindsight range is extended to 30 feet.

You gain resistance to necrotic damage.

Divine Strike

8th-level Ethereal Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage. When you reach 14th level, the extra damage increases to 2d8.

Channel Divinity: Etherealize

17th-level Ethereal Domain feature

You can use your channel divinity to fade into the ethereal plane.

As an action, you turn invisible, gain a flying speed equal to your walking speed, and can move through other creatures and objects as if they were difficult terrain. If you end your turn inside a creature or object you take 3d6 force damage. You also gain the ability to hover. Due to the incorporeal nature of your flight, you cannot carry other creatures or items, besides your own gear, while flying. This effect ends after 1 minute.

Previous Versions

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