Warlock
Base Class: Warlock

Fate is mysterious and often ineffable, but there are a small number of powerful beings capable of manipulating the skeins of fate directly. Some do this by weaving fate itself, while others simply interpret how each thread plays out. One of these beings has granted you some of their powers in exchange for your services. Examples of such beings include The Fates, Forgotten Gods, and the occasional cloaked figure interpreting the rolls of the dice.  

Expanded Spell List

The Fateweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fateweaver Expanded Spells
Spell Level Spells

1st

Silvery Barbs, Sanctuary

2nd

Fortune's Favor, Nystul’s Magic Aura

3rd

Revivify, Bestow Curse

4th

Death ward, Divination

5th

Creation, Awaken

Improved True Strike

You gain the cantrip "True Strike". When you cast this spell, you may cast it as a bonus action instead of as an action. 

Flexible Reality

At 1st level, you gain access to some of your patron's reality warping powers. Once per short rest, when you cast a spell that deals damage or make a weapon attack, you may change one damage type from that source to another damage type of your choice. This change to the spell or weapon damage type is permanent and remains until you use this ability again, or until you finish a short or long rest. 

Weaver of Fate

Starting at 6th level, your patron grants you a limited ability to see and manipulate the skeins of fate. When you gain this trait, roll a d20 four times. You gain a hand-held loom with 4 threads of fate, with each thread representing one of your four D20 rolls. These threads are invisible to other characters, with the exception of your patron and their servants, gods, fiends, and celestials. When a creature within 30 feet of you makes an attack roll, skill check, or saving throw, you may swap that roll for one of the the rolls represented in your phylactery. The thread you use from your phylactery is replaced with a new one representing the new roll. Once you have used this feature, you must finish a short or long rest before you can use it again. 

Fate Avoidance

You can attempt to reweave your own fate to protect yourself. Starting at 10th level, you can choose one condition type when you finish a short or long rest. You gain immunity to that condition until you choose a different one with this feature. 

Fateful Outcome

When you or a creature within 30 feet of you makes an attack roll, saving throw, or skill check, you may use your reaction to change the result on that die to a 20 or a 1. 

Once you use this feature, you can’t use it again until you finish a long rest.

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