Sorcerer
Base Class: Sorcerer

Born as an Elementalist of pure fire, those that have the soul of fire are destined to become an Inferno Bringer, one that breeds destruction and chaos caused by the wrath of the Inferno. It was said that those who possesses this power possesses the soul of an Inferal. The Infernal Bringer may choose the color of their fire and can change its color at will.

Fire Adept

The arcane magic you command is infused with elemental fire. You gain the feat " Elemental adept Fire ". You can speak, read, and write Infernal. Anytime you cast a cantrip or spell that deals Fire damage, Add your CHA to the spell attack and damage. Any Cantrip or spells made with a spell attack that deals fire damage is made with an advantage. Gain the spells Continual Flame, Control Flames, Create Bonfire, Fire Bolt, Produce Flame and can use them at will without materials.

The Infernal Bringer may choose the color of their fire and can change its color at will.

Heart of Fire

Starting at 1st level, Your body emanate heat at high temperature making you immune to cold weather. Any ally within 5ft of you can be warmed by this affect making them resistant to cold weather. You are Immune to Fire damage. As a bonus action, you can intensify your flame aura around you. Any creatures of your choice within 10 feet takes fire damage equal to your Half your Sorcerer level + your CHA. Damage is dealt when this ability is activated and when the targets start or end their turn in your aura. Any creature of your choice that is adjacent to you takes double damage. You may return the aura back to normal with a Bonus Action. While Intensified Aura is active, you and adjacent ally has Cold Resistance.

Flame Bringer

At 6th level, you gain resistance to cold damage. In addition, whenever you start casting a cantrip or spell of 1st level or higher that deals fire damage, Flame bringer magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Fire damage (choose each time this ability activates) equal to half your sorcerer level.

Flame Ruler

At 6th level, you gain the ability to subtly manipulate create, control, extinguish, and intensify any flames around you up to 100ft at will. Continual Flame, Control Flames, Create Bonfire, Faerie Fire, Fire Bolt, Produce Flame spell range can now reach 100ft. If during battle you can use a free action to use this ability. 

You can now choose to imbue yourself or any single ally within 100ft to gain Flame weapon. Any target imbued by Flame weapon current held weapons deal 1d8 extra Fire damage until the end of your next turn. This ability can only be used as many times per day as your CHA.( Minimum of 1)

 

Inferno Wrath

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Fire damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Wind Soul

At 18th level, You become the embodiment of Fire. You gain fire abilities but can only use one of once per round.

- Once per round you may cast a fire damaging cantrips twice per spell cast ( This can be used as many times at will ).

- Once per round you when you cast a Fire Damaging Spell, You may double your dice damage dealt ( This can be only used as many times as your CHA and resets after a Long rest).

- Once per day When you cast a Fire damaging spell, You may cast it again immediately at will but dealing only half the damage. ( This can only be used once per day )