Base Class: Bard
You have spent years going down a pipeline...like a tube...of you..a "you-tube" pipeline learning the art of Rizz. You say you implement their tips and tricks ironically, but the only person you can't truly lie to is yourself...
Alpha Mentality
You learn the ways of the lone wolf, earning the respect of those around you by way of domineering dickery.
When you roll intimidation, treat any roll below a 10 on the die as a 10.
Creatures saving against your DC when you cast the spell Command have disadvantage.
Big Pimpin
You have mastered the art of negging and can probably talk the pants off any dragon in the realm, or so you say.
When you roll persuasion treat rolls below a 10 as a 10.
When creatures roll a saving throw against your casting of the spell Suggestion, they have disadvantage.
Gaslight
You finally finish learning the art of the deal, and how to pull off any con.
When you roll below a 10 on Deception, treat it as a 10
If a Zone of Truth is cast on you, it has no effect, and the caster believes you failed the saving throw intentionally.
Whenever you cast a spell of the enchantment school of magic you gain temporary hit points equal to your CHA modifier plus the spell's level
Previous Versions
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10/26/2023 5:57:28 PM
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10/26/2023 6:12:50 PM
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12/10/2023 12:52:50 AM
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