Base Class: Sorcerer
You have been affect my a temporal anomaly and have gained the ability to control your personal time in various was as well as affect time on a greater scale. Whether you were attacked or influenced by a timeless abomination of the far realms, were thrown out the the timeline temporarily by errant magics or even chosen by some ancient being as some sort of amusement.
Disrupt Continuity
When you choose this origin, you gain your first abilities on temporal manipulation.
You gain the ability to dash as a bonus action. If this dash would provoke an opportunity attack the attack is made at disadvantage.
As a bonus action, you may expend a sorcery point to throw yourself back through space-time to a point you occupied since the start of your last turn.
At the beginning of 3rd level you gain the ability to push yourself forward in time to avoid harm. As a reaction to being hit with an attack or targeted by a spell you may expend 2 sorcery points to cause the attack to miss or the spell to fail. You disappear from the point you occupied and reappear in the nearest unoccupied space at the start of your next turn.
Time is Relative
You may take additional reactions between your turns. The second reaction costs 1 sorcery point and each one after that costs an additional one sorcery point. 3rd costs 2, 4th costs 3 and so on.
Spliters of the Timeline
You may cast Blur by spending one sorcery point as a free action. Additionally you may take spend an action to gain a point of exhaustion and pull an alternate version of yourself through reality at the cost of 7 sorcery points. This fuctions as if it was a Simulacrum cast by the the Simulacrum spell with the following exceptions. It only remains for a number of minutes equal to your sorcerer level, has all your current magic items attuned and you may only control one of these Simulacrums at any time. The Simulacrum cannot use this ability.
If I Could Turn Back Time...
As a free action at the start of one of your turns you may gain the benefits of a long rest. However you do not regain the use of this ability and you lose a combined level of spell slots equal to 3d4. After the 3d4 rounds of the combat you gain 1d3 levels of exhaustion. This ability is regained on a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/22/2023 9:38:46 AM
|
30
|
4
|
--
|
Coming Soon
|
|
|
12/11/2023 1:20:25 AM
|
41
|
1
|
--
|
Coming Soon
|
|
|
12/11/2023 1:25:18 AM
|
39
|
1
|
--
|
Coming Soon
|
Comments