Base Class: Fighter
In the midst of the fierce battlefield, a lone warrior’s unyielding courage beckons a mighty patron reminiscent of those empowering warlocks. Amid clashes and chaos, this soldier’s valor and steadfastness draw the patron’s attention. Sensing latent potential surpassing mortal bounds, the patron lingers, contemplating an unspoken pact—an offer of arcane boons for loyal service. As the soldier emerges as a symbol of the patron’s clandestine agenda, an unspoken alliance forms, poised to shape the destiny of conflicts yet to unfold.
The focus of this subclass is to create a fighter that can focus on magic in a way that feels different from other spell casters and allows you to focus on the different effects that you can use from the available cantrips
Bonus Proficiencies
3rd-level Eldritch Paragon feature
You gain proficiency in persuasion, and you learn to speak, read, and write Primordial.
Eldritch Battery
3rd-level Eldritch Paragon feature
You can now use cantrips in place of weapon attacks in conjunction with the multi attack feature
if you attack with multiple spells using this feature you take a -5 to hit and do so at disadvantage
Benefactors Guidence
3rd-level Eldritch Paragon feature
As a bonus action, you gain the following benefits, which last for 1 minute:
You have learned how to imbue yourself with a portion of the power of your patron
Filled with your patrons power, you gain confidence in your abilities to serve your patron and become illuminated, you shine bright light in a 30ft radius centered on yourself additionally you gain truesight to 30ft cannot be frightened and gain advantage on Wisdom checks and Wisdom saving throws
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Warlock spell list.
Cantrips
You learn two cantrips of your choice from the Warlock spell list. You learn an additional Warlock cantrip of your choice at 10th level.
Spell Slots
The Eldritch Paragon Spellcasting table shows how many spell slots you have to cast your Warlock spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level Warlock spells of your choice, two of which you must choose from the abjuration and evocation spells on the Warlock spell list.
The Spells Known column of the Eldritch Paragon Spellcasting table shows when you learn more Warlock spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the Warlock spells you know with another spell of your choice from the Warlock spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Intelligence is your spellcasting ability for your Warlock spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Eldritch Paragon Spellcasting
|
FIGHTER LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Stupefying blast
7th-level Eldritch Paragon feature
You learn to invoke your patrons magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to cast a spell at the attacker that requires an attack roll and push them back 10ft and their movement becomes 0
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Eldritch Subsistence
10th-level Eldritch Paragon feature
The magic of your patron permanently alters you. When you gain this feature, you adopt some of the physical characteristics & features of your patron ie; horns, skin colour, gain scales or feathers ect
Moreover, you now become ageless and cannot be aged through magical and non magical means.
Diabolic Casting
15th-level Eldritch Paragon feature
You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
- When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.
- Your ranged spell attacks ignore half cover and three-quarters cover.
Eldritch Gatling
3rd-level Eldritch Paragon feature
when you use the eldritch battery feature you no longer do so at disadvantage
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