Base Class: Druid
Unlike most druids, druids from the Circle of the Web worship the darker sides of nature. They are obsessed with insects and spiders, and love to watch a prey fall into the trap of an ambushed predator. Instead of using their Wild Shape to turn into a bear and run into melee with their allies, they'd rather wait in shadows, lay traps around the battlefield and finish their ennemies off when they are completely helpless. While most of them worhsip Lolth, some of them are simply fascinated by the thrill of laying a deadly trap and wait in anticipation of a kill.
Circle Spells
Empty
Dark Obsession
When you choose this Circle at 2nd level, you can use your Charisma modifier instead of your Dexterity modifier when you roll a Stealth check, and you gain proficiency in that skill.
Gift of Lolth
At 2nd level, you learn the web spell. This spell is always prepared and doesn’t count against the number of spells you can prepare each day. It counts as a druid spell for you. The web is almost invisible to the naked eye. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to perceive the web before entering it.
Spider webs doesn’t count as a difficult terrain for you anymore.
Stalker
Starting at level 6th, your spells used to immobilize your ennemies are stronger. When you cast a spell that would reduce a creature’s speed to 0, that would force a creature to move or that would create a difficult terrain, creatures have disadvantage on any saving throws to resist the spell effects as long as you were hidden when casting the spell. Additionnally, after casting such a spell, you can use your Bonus Action to hide.
Advanced Arachnid Form
Starting at level 10, you can choose to be under the effect of the spider climb spell in your humanoïd form. Once you use this ability, you must wait until the next dawn to use it again.
You can use your Wildshape ability to transform into a Phase Spider. Instead of having the Ethereal Jaunt feat, you can choose to be under the effect of the blink spell once per transformation. Additionnally, when you transform into any Arachnid, you can add your Charisma modifier to the damage roll.
Treacherous Blow
At level 14, any attack roll made on a creature which speed has been reduced to 0 by one of your spells becomes a critical hit on a 19 or 20.
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