Blood Hunter
Base Class: Blood Hunter

"In the shadowed halls of forbidden knowledge and macabre experimentation, the Order of the Grafted thrives. Masters of the art of grafting, members of this clandestine order delve into the dark arts, intertwining their essence with that of fallen foes. The Grafted, as they are known, are warriors who harness the forbidden powers hidden within the twisted amalgamation of creatures." - Unknown Scholar

Origins of the Order: The Order of the Grafted traces its origins to a time obscured by ancient history, where a group of Blood Hunters sought to push the boundaries of their abilities. These seekers of forbidden knowledge studied the arcane and delved into the secrets of necromancy, ultimately uncovering the twisted art of grafting. This dark and esoteric discipline allowed them to fuse the strengths of otherworldly creatures onto their own bodies, creating a unique and fearsome lineage.

The Grafting Process: Grafting is a meticulous and perilous art. The Grafted carefully extract and preserve the essence of their fallen foes, performing intricate rituals to intertwine the remnants with their own flesh. Each graft bears a unique resonance, reflecting the creature from which it originates.

Forbidden Power Unleashed: As members of the Order ascend in rank, they unlock more potent grafts and master the intricacies of their craft. They become Grafting Overlords, able to perpetually bind creatures' essences to themselves, forever altering their destinies. The power of the Grafted extends beyond the physical; they wield the forbidden as a weapon against the forces that would seek to suppress them.

In the Shadows and Beyond: The Grafted are often misunderstood, even feared, by those who do not comprehend the depth of their dark arts. Despite their mastery over forbidden powers, members of the Order are not inherently malevolent. Instead, they are warriors who walk the thin line between light and shadow, using the power of grafting to combat darkness with an understanding that sometimes, one must embrace the forbidden to protect the realms from even greater horrors.

The Eternal Struggle: As members of the Order of the Grafted advance in their mastery of grafting, they find themselves caught in an eternal struggle against the very essence they wield. The dark powers within threaten to consume, and Grafted must constantly battle the internal shadows, seeking balance between the monstrous abilities they command and the humanity that strives to remain within.

Grafting Apprentice

At 3rd level, you gain proficiency with alchemist's supplies and the ability to graft parts of creatures onto yourself. As a bonus action, you can expend a use of your Blood Maledict to graft a body part from a slain creature onto yourself, gaining a unique benefit based on the type of creature. The graft lasts for 1 hour or until you use this feature again.

Aberrant Graft: Gain advantage on saving throws against being charmed or frightened.

Beast Graft: Gain advantage on wisdom (survival) checks to track creatures.

Celestial Graft: You emanate a bright glow in a 5-foot radius centered on you, and a dim light for an additional 10-feet.

Construct Graft: Gain a +1 bonus to your armor class.

Dragon Graft: Gain a flying speed equal to half of your walking speed.

Elemental Graft: Your attacks deal an additional 1d6 damage of your choice of cold, fire, or thunder damage.

Fey Charm: Once per short rest, you can cast the charm person spell at 1st level without expending a spell slot.

Fiend Graft: Once per combat, When you are hit by a melee attack, you can use your reaction to deal fire damage equal to your Blood Hunter level to the attacker.

Giant Graft: Your Strength score increases by 1 (maximum of 21), and you gain advantage on Strength saving throws.

Humanoid Graft: Gain proficiency in one skill of your choice.

Monstrosity Graft: Once per short rest, you can cast the Cause Fear spell at 1st level without expending a spell slot.

Ooze Graft: Gain advantage on Constitution saving throws. Additionally, you can eat and digest nearly anything without harm.

Plant Graft: Gain advantages against disease. Additionally, once per short rest you can cast the Goodberry spell at 1st level without expending a spell slot.

Undead Graft: Gain resistance to necrotic damage.

 

Blood Alchemy

Starting at 7th level, you learn the art of Blood Alchemy. As an bonus action, you can roll a hemocraft die to gain a number of temporary hit points equal twice the number rolled. At 15th level, you can roll an additional hemocraft die when you use this feature.

Grafting Journeyman

At 11th level, your mastery of grafting reaches new heights. When you use your Grafting Apprentice feature, you can choose two different grafts instead of one. Additionally, the duration of your grafts extends to 8 hours.

Undying Resilience

At 15th level, your connection to the dark arts makes you more resilient. When you have at least one graft active, you gain advantage on death saving throws.

Grafting Master

At 18th level, you become a master of necrografting. When you use your Grafting Apprentice feature, you can choose up to three different grafts instead of one, and the duration of your grafts increases to 24 hours.

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