Base Class: Wizard
A practitioner of augmenting one's body with magic, they come the gap between martials and spellcasters into one focus
Arcane Armament
Starting at 2nd level, you acquire the training necessary to effectively arm yourself for battle.
•You gain proficiency with simple and martial weapons.
•you can spend 1 hour, that counts as light activity, to transform a weapon into an arcane armament.
You can have a single arcane armament at any given time.
When you create a new one, your previous one loses its properties. Your arcane blade has the following properties:
The Arcane Armament is considered an arcane focus, for the purpose of casting spells
When you make an attack with the Arcane Blade, you use your Intelligence modifier, rather than your Strength or Dexterity, for your attacks and damage rolls with it.
Arcane Warrior
•You gain a skill of your choice between Acrobatics or Athletics. if you already have these skills then you can choose one of your choosing.
• When making Acrobatics or Athletics checks you use Int instead of Str or Dex.
•Your max HP is increased by 3, and at every level up, you increase your HP by 1 each time you gain a level.
•Your AC also becomes 13 + Intelligence Modifier.
Arcane Warrior
•You gain a skill of your choice between Acrobatics or Athletics. if you already have these skills then you can choose one of your choosing.
• When making Acrobatics or Athletics checks you use Int instead of Str or Dex.
•Your max HP is increased by 3, and at every level up, you increase your HP by 1 each time you gain a level.
•Your AC also becomes 13+ Intelligence Modifier.
Stances
= Caster Stance =
A stance that hardens your body and your mind
• Your AC is increased by 2
• Advantage on Constitution Saving Throws and Concentration Checks
• While in this stance, You can cast wizard cantrips as a bonus action
• While in this stance, you can use a bonus action to take the dodge action and you can only cast spells.
= Blade Stance =
A stance that empowers your will to fight and push your limits.
While in Blade Stance you gain the following effects
• Your AC is decreased by 2
• Movement speed is increased by 20
• Resistance on slashing, piercing, and bludgeoning damage
• You gain advantage on Acrobatics and Athletics checks and Dexterity saving throws
• Your melee attacks deal an additional 3 damage when making melee weapon attacks
While in this stance, you can use your bonus action to take the Dash Action and you cannot cast spells
Arcane Strikes
At 6th level, You can attack twice, instead of once whenever you take the Attack action on your turn.
In addition, You can cast one of your cantrips in place of one of those attacks.
Arcane Channeling
= Caster Stance =
• AC increase is now 3
• While in this stance, at the start of your turn, you gain Temp HP equal your proficiency bonus plus half your wizard level.
• While in this stance, You cantrip spell range is doubled and when dealing damage with spells Intelligence Modifier to the damage rolls.
= Blade Stance =
• AC is decreased by 5
• All your attacks now deal 5 damage on melee attacks and you make an additional attack when using the attack action
• As a bonus action, You can grant all your attacks advantage until the beginning of your next turn. However, enemies also gain advantage against you.
= Arcane Reprisal =
While in a stance you gain Arcane Reprisal as a reaction and it has different effects in each stance:
• While in Shield Stance, You can use your reaction when you are hit by an attack or spell to reduce the amount of damage by half.
• While in Blade Stance, as a reaction when hit by an melee attack, you can make a counter attack against them. On hit, it does extra damage equal to half your wizard level as force damage.
Ascended Arcane Warrior
You've reached a new level of strength, mastering the weave between magic and martial prowess, offensive and defensive postures.
Starting at 14th level You gain a new stance, The Ascended Stance.
This stance can last for only 10 min and grants the following benefits:
• You have a fly speed of 60 feet
• Attacks made against you are made at Disadvantage
• You gain Evasion, similar to a Rogue's Evasion
• You can cast two cantrips instead when using the attack action
• You can use a bonus action to take the disengage or dash action
• You can use your reaction to use Arcane Reprisal from Shield or Blade Stance
Once you use this feature, you can’t use it again until you finish a long rest.
You may use this feature again if you expend a spell slot of 5th level or higher.
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