Fighter
Base Class: Fighter

The Sun Warden of Gáe Bolg epitomizes the fusion of martial prowess and mystic finesse, wielding the legendary Gáe Bolg spear with unrivaled skill. This fighter subclass excels in agility, allowing them to effortlessly navigate terrains and outmaneuver foes. Drawing inspiration from the mischievous Monkey King, the Sun Warden creates illusory duplicates, confounding enemies and protecting allies with strategic flair. The mystical bond with Gáe Bolg not only grants lethal reach but also curses adversaries on critical hits. As they ascend to mastery, the Sun Warden extends their spear's reach, inflicts precise and devastating blows, and even unleashes a rapid assault, striking thrice in quick succession. At the pinnacle of their journey, they become an Eternal Spear Guardian, exhibiting resilience against piercing damage, restoring combat abilities at the start of battles, and inspiring allies with temporary hit points. The Sun Warden of Gáe Bolg is a force of both tactical brilliance and unwavering heroism on the battlefield.

Bonus Proficiency

At 3rd level, you gain proficiency with spears and gain advantage on saving throws against being disarmed.

Gáe Bolg Bond

Starting at 3rd level, you forge a mystical bond with a legendary spear known as Gáe Bolg, representing your prowess and unique abilities. Gáe Bolg is a two-handed melee weapon with the reach property and is considered magical for the purpose of overcoming resistance and immunity to non-magical attacks.

- *Heartseeker Thrust:*When you make a successful attack with Gáe Bolg, you can choose to deal extra damage equal to your Fighter level. Additionally, due to your mastery of Gáe Bolg and your proficiency with polearms, your weapon gains the property that allows you to make opportunity attacks against creatures entering your reach, whether you have used your reaction for an opportunity attack this round or not.

 - *Thunderous Thrust:* When you score a critical hit with Gáe Bolg, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice) or be pushed 10 feet away from you and knocked prone.

 



Warden's Agility

At 7th level, your agility becomes unmatched when wielding a spear. You gain the following benefits

- *Piercing Precision:* Your attacks with Gáe Bolg ignore resistance to piercing damage.

  - *Evasive Maneuvers:* You can use your reaction to impose disadvantage on an attack made against you by a creature within your reach.

  - *Graceful Stride:* Moving through non-magical difficult terrain costs you no extra movement, and you can move through the space of hostile creatures without provoking opportunity attacks.



Monkey King's Trickery

Starting at 10th level, you channel the mischievous spirit of the Monkey King, gaining the ability to create illusory duplicates of yourself.

- *Deceptive Mirage:* When you are attacked while a duplicate remains, roll a d20 to determine whether the attack targets you or one of your duplicates. You have a 1 in 4 chances of being targeted (roll a 1 on a d4). If a duplicate is targeted, the attack automatically misses, and that duplicate is destroyed. Once all duplicates are destroyed or the duration ends, you can't use this feature again until you finish a short or long rest.

  - **Mischief Strike::** The Monkey King's Trickery also grants you the ability to make one additional melee weapon attack as part of the bonus action to create illusory duplicates.

-*Decoy's Sacrifice:* When an ally within 30 feet of you is targeted by a melee or ranged attack, you can use your reaction to allow one of your illusory duplicates to take the attack instead. The duplicate is automatically destroyed, and the attack misses your ally. Once you use this feature, you must finish a short or long rest before you can use it again.



Gáe Bolg Mastery

At 15th level, your mastery over the spear reaches its pinnacle.

- *Extend the Strike:* Your reach with Gáe Bolg increases by an additional 5 feet.

  - *Impaling Precision:* Once per turn when you hit a creature with a melee attack using Gáe Bolg, you can deal extra damage equal to your Strength or Dexterity modifier (your choice).

 *Barbed Fate:* If you roll a critical hit with Gáe Bolg, the target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice) or be cursed. The curse imposes disadvantage on attack rolls against you and lasts for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the curse on a success

Eternal Spear Guardian

 At 18th level, you fully embody the essence of a legendary spearman, becoming an eternal force on the battlefield.

- *Piercing Resilience:* You gain resistance to piercing damage.

  - *Warden's Resolve:* When you roll initiative and have no uses of your Action Surge and Second Wind features remaining, you regain one use of each.

-*Rapid Assault:* You can use your bonus action to make a rapid series of attacks against a target within 5 feet of you. Make three additional attacks. These attacks deal normal damage.

 -*Inspiring Presence:* As a bonus action, you can inspire your allies within 30 feet, granting them temporary hit points equal to your Fighter level + your Charisma modifier. Once you use this feature, you must finish a short or long rest before you can use it again.



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