Base Class: Rogue
Many rogues specialize early on in their career, honing their skills and focusing on a single area of expertise; Protean rogues however, or as they’re more commonly known, Knackers, are experts at improvisation, broadening their skills in order to make the best of everything around them. While most rogues fight with swords and knives, a Knacker may just as well be using a glob of bubblegum or a jar of bees.
Improvise
When you choose this archetype at 3rd level, you excel at using everyday objects to your advantage. You are proficient with improvised weapons and are never put at disadvantage for using one. When you attack with an improvised weapon, you may use sneak attack even if that weapon does not count finesse or ranged, and you roll a d6 instead of the normal damage die for that weapon. In addition, When you make an ability check that would normally require a specific tool, you may instead make that check using an improvised tool. An improvised tool must be similar enough to the tool it mimics; you could use a hairpin or a needle as a lockpick, but you couldn’t use a spoon or a ball of yarn. The DM ultimately decides if something is an improvised tool or not, but you never suffer from disadvantage for using an improvised tool.
Protean Anypouch
Starting at 3rd level, your dabbling into the world of magic has led you to the creation of a magic item known as a Protean’s anypouch. The anypouch appears to be a mundane, non magical bag with an appearance of your choice. At first, it only has one, large, central container, which can hold 1 cubic foot or 30 pounds of gear, but the moment a non-magical item is placed inside, a pocket appears on the outside of the bag. you may have a number of pockets equal to your half rogue level. A creature may pull out a magical clone of the item which the pocket corresponds to, which functions exactly as its non-magical counterpart, except that it disappears if another copy is pulled from the pouch, if it is placed inside the pouch, or if the original item is removed. In addition, you may clone items not placed in the any pouch so long as they cost no more than your level in gp and weigh no more than half that much. Drawing an item from one of the pockets is a free action. The anypouch cannot clone any item worth more than 100 times your level in gp, nor can it clone creatures or spell components. If an anypouch is lost or destroyed, you may spend 200 gp and 8 hours enchanting a normal bag, turning it into an anypouch. This ritual results in the destruction of the original item, if it still exists.
Skill master
At 9th, 14th, and again at 19th level, you may choose one skill or tool with which you are proficient. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency. Alternatively you may choose to gain proficiency with one skill, armor, weapon, or tool of your choice with which you are not proficient instead. In addition, you may add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Armor
Choose an armor
Armor
Choose an armor
Armor
Choose an armor
Experise
Choose a skill.
Expertise
Choose a skill.
Expertise
Choose a skill.
proficiency
Choose a skill or tool.
Proficiency
Choose a skill or tool.
Proficiency
Choose a skill or tool.
Weapon
choose a weapon
Weapon
Choose a weapon
Weapon
Weapon
Mundane Mastery
By 13th level, you have learned enough about the workings of the mundane to use items at lightning speeds. You may make one extra object interaction per turn, you may don or doff a suit of armor as an action, and you may use your cunning action to take the use an object action.
True Anypouch
When you reach 17th level in this class, your anypouch becomes far more versatile. Your anypouch may have up to 12 pockets at a time, you cannot be willingly separated from your pouch, and only you and any creatures you designate can remove items from the pouch. In addition, the anypouch’s main bag now functions as a standard-sized bag of holding, it may now clone items worth up to 200 times your level in gp, and you may clone magical potions and scrolls of up to 3rd level with it in addition to nonmagical items.
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