Fighter
Base Class: Fighter

"In the art of combat, true mastery lies not only in the precision of strikes and the dance of blades but in the profound understanding that every clash is a canvas, and every warrior, an artist shaping the narrative of battle with the strokes of courage, strategy, and unwavering resolve."
- Vasarga Kytin

Amidst the tumultuous chaos of the battlefield, where the cacophony of clashing weapons reverberates, a Commander rises like an unwavering beacon—a paragon of both martial might and strategic brilliance. As the front lines become a crucible of conflict, these seasoned leaders step forth with a resolute will that defies the pandemonium around them. Their emergence transforms the very essence of battle, ushering in a newfound era of organized chaos.

At the epicenter of the fray, the Warlord Commander stands as a maestro orchestrating a symphony of combat, wielding not only a weapon but also an indomitable spirit. Their presence on the front lines serves as a rallying point for allies, and an unyielding force that inspires those around them to scale unparalleled heights of combat prowess. It is within this crucible that the true mastery of the Commander unfolds—an intricate dance between blade and strategy, where every motion is a stroke on the canvas of war, creating a masterpiece of their own creation.

Authority of War

Starting at the 3rd level, as a bonus action, you can exude an aura of command within 30 feet, granting allies a bonus to damage rolls equal to your Charisma modifier (minimum of +1) for the next minute. Additionally, you and your allies in the aura gain temporary hit points equal to half of your fighter level (rounded up) at the start of their turn. You can use this feature a number of times equal to your Charisma modifier, regaining expended uses after a short or long rest.

Order to Blitz

Starting at the 7th level, your strategic brilliance allows you to manipulate the flow of combat. When you make a weapon attack, you can designate a creature within 30 feet. If an ally attacks the designated creature before the start of your next turn, the creature suffers additional damage equal to your Charisma modifier. You can use this feature a number of times equal to your Charisma modifier, regaining expended uses after a short or long rest.

Order to Live

Starting at the 10th level, your indomitable will makes you immune to being Charmed or Frightened. Additionally, when you use your Second Wind feature, your allies within 30 feet gain hit points equal to your Charisma modifier.

Order of Unyielding

Starting at the 15th level, when you use your Action Surge, you can choose a number of allies within 30 feet equal to your Charisma modifier. Until the end of their next turn, they can use their reaction to make an additional weapon attack when they take the Attack action.

Order of Triumph

Starting at the 18th level, once per long rest, when you roll for initiative, you can choose to gain advantage on all attack rolls, saving throws, and ability checks for the first minute of combat. Additionally, your Authority of War feature affects all allies within 60 feet during this time, and they gain resistance to all damage types.

Comments

Posts Quoted:
Reply
Clear All Quotes