Warlock
Base Class: Warlock

You have made a pact with a being built from the souls of thousands of mothers, daughters, and crones who have perished at sea and made manifest by their grief, loneliness, and pain: Lament, The Mother of Tears, an embodiment of the hurricanes and tidal waves that took her souls to their watery graves.

To some, she is a violent and terrifying entity, a force of nature that seeks only to take out her hurt on others and uncontrollable in her rage. To those women who have connected with her, however, she is maternal, seeking to protect her daughters regardless of the blood that must be spilled. Your pact is not simply an exchange, it is a bond that is woven into heart, blood, and soul.

Expanded Spell List

At 1st level, the Mother of Tears lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Mother of Tears Expanded Spells

Spell Level Spells

1st

Create or Destroy Water, False Life

2nd

Gust of Wind, Gentle Repose

3rd

Lightning Bolt, Water Breathing

4th

Blight, Control Water

5th

Raise Dead, Cone of Cold

Shroud of Mourning

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

Watery Grave

Starting at level 6, your inherent connection with the spirits of the ocean grants you protection. You gain resistance to necrotic damage. 

In addition, once per long rest you are able to imbue a weapon you possess with the spirits residing within the Mother of Tears. Once per turn, you can replace the damage type with necrotic damage. While you are using your Shroud of Mourning, you can roll one additional damage die when determining the necrotic damage the target takes.

Tidal Defense

At 10th level, your connection with the Mother of Tears flows through your blood. When using your Shroud of Mourning, you have immunity to necrotic damage until the end of the spell. Additionally, you are able to use water as a temporary shield. Once per long rest, you are able to half the damage of an attack using a barrier of water.

Thalassophobia

At level 14, your Shroud of Mourning increases in intensity and power. The radius of the Shroud increases to 25 ft, and now creates an illusion of a torrential hurricane on the sea. The creature can see and hear only itself, you, and the illusion. 

In addition to the effects of your Shroud of Mourning, creatures who enter the radius and fail their Wisdom check are not only blinded but also believe they are beginning to drown, being pulled beneath the waves by spectral hands, inflicting them with the frightened condition and forcing them to take 1d10 necrotic damage. Those trapped within the illusion must make a Wisdom saving throw every turn. On a success, they are able to regain their senses and are no longer frightened, though still must take the 1d10 necrotic damage. If they fail, they are dragged further into the water. If they do not succeed after three turns, they are dragged beneath the waves and become incapacitated.